GoodKingJayIII
First Post
ProfessorCirno said:Also, my biggest problem with the PHB was the Great Wall of Powers. And the dread that all books will have their own Great Walls.
Just out of curiousity, how did you approach the Great Wall of Spells?
ProfessorCirno said:Also, my biggest problem with the PHB was the Great Wall of Powers. And the dread that all books will have their own Great Walls.
GoodKingJayIII said:Just out of curiousity, how did you approach the Great Wall of Spells?
pawsplay said:I have a hard time seeing a rogue "controller"... they can hinder individual opponents, but how are they going go hold down groups or do damage to multiple opponents?
Are people trying to just read through every word of the classes chapter? To me, the classes chapter is easy to read. Its really just a compilation of 8 mini books, but you really only need to read the intro to each and maybe the first few powers. That give you enough to pick a class and create a character. You'll only look at higher level powers once you level.billd91 said:The "Great Wall" of spells had class-specific indices to it to offer some help in figuring out which entries you actually had to focus on. Plus, the "Great Wall" of spells was more like a set of reference shelves to review after reading the rules and they were relegated to the last segment of the rulebook. They weren't a rampart right in the middle of the handbook that must either be scaled or run around to get to the rest of the rules.
I can't knock WotC much for putting the powers with the class write ups, but it does make for a big chunk in the middle.
billd91 said:The "Great Wall" of spells had class-specific indices to it to offer some help in figuring out which entries you actually had to focus on. Plus, the "Great Wall" of spells was more like a set of reference shelves to review after reading the rules and they were relegated to the last segment of the rulebook. They weren't a rampart right in the middle of the handbook that must either be scaled or run around to get to the rest of the rules.
I can't knock WotC much for putting the powers with the class write ups, but it does make for a big chunk in the middle.
VanRichten said:System aside my problem is that the Tiefling is a direct cut and paste from World of Warcraft. If you don't believe me check it yourself.
Rodrigo Istalindir said:They could have put the 1st level powers in with the character classes, and put the rest in it's own section.
RabidBob said:There are remarkable similarities though, so maybe the idea pollination went the opposite way to what you are suggesting.
billd91 said:The "Great Wall" of spells had class-specific indices to it to offer some help in figuring out which entries you actually had to focus on.
billd91 said:Plus, the "Great Wall" of spells was more like a set of reference shelves to review after reading the rules and they were relegated to the last segment of the rulebook. They weren't a rampart right in the middle of the handbook that must either be scaled or run around to get to the rest of the rules. I can't knock WotC much for putting the powers with the class write ups, but it does make for a big chunk in the middle.
Mourn said:Tiefling - The descendants of a pact between devils and humans in an ancient empire, which resulted in a new race.
Eredar - The descendants of a race of arcane masters who fled corruption and gained faith in the Holy Light.
But hey, if we're going to say that horns and tails mean remarkable similarities, then I guess tieflings are just like satyrs.