DND_Reborn
The High Aldwin
LOL wouldn't go that far. They had their upsides and downsides, like everything else.Bladesingers where notoriously overpowered in 2e.
LOL wouldn't go that far. They had their upsides and downsides, like everything else.Bladesingers where notoriously overpowered in 2e.
Another approach is Blur or Greater Invisibility, with Shield available. Imposing disadvantage solves the problem of the 1:20 critical (becomes 1:400) and although the 'singer is burning a slot and using their concentration, over the adventuring day their party gets ahead. Which - of course - means that it matters how your table plays rests. For groups using one-encounter adventuring days (or close to that) then it would be better to use some other strategy.The 3 spells that basically enable the bladesinger to melee.
1. Flaming Sphere
2. Tenders Transformation
3. Shadow Blade or whatever it's called in Xanathars (lvl2)
Otherwise just use it as a dancing wizard.
Low level rapier, flaming sphere.
Cast fs use it to bump
Additional rounds raper cast gfb
Damage
1d8+ Dex plus int bonus
Plus 2d6 bumping with flaming sphere
Plus 2d6 if they're beside it.
If they're immune to fire go with shadow Blade.
Eh eh... Tender Transformation. Ironic typo/autocorrect, or witty editorial on the spell?The 3 spells that basically enable the bladesinger to melee.
1. Flaming Sphere
2. Tenders Transformation
3. Shadow Blade or whatever it's called in Xanathars (lvl2)
Otherwise just use it as a dancing wizard.
Low level rapier, flaming sphere.
Cast fs use it to bump
Additional rounds raper cast gfb
Damage
1d8+ Dex plus int bonus
Plus 2d6 bumping with flaming sphere
Plus 2d6 if they're beside it.
If they're immune to fire go with shadow Blade.