You mean turning a shapeable (S) spell to a fully shapeable (FS) spell for +6? I think that is reasonable.
It would make widen into a geometrical factor, though: with +3 and +6 for full shapeability you get 8 times as many cubes for +9 SP. With two widens you get 27 times as many cubes for a total of +12. Etc.. (1 + number of widens)^3 times the original number of cubes for a cost of 6 + 3 x number of widens.
If you are dealing with a flat area you can cover a lot of ground that way. And the math gets funny. You'd need to take cube roots and such to figure out how to cover a given area.
In other news, a 10-ft. block of stone apparently has about 80 hp. According to UK's rules, anyway- in the
Dungeons section of the URL, a 10-ft. x 10-ft. section of unworked stone has 900 hp for a 5 ft. thick wall. I suppose that would be 1800 hp for a 10-ft. section. Quite a discrepancy!
Wall of stone says that a 5-ft. section has 15 hp per inch of thickness; those are the hit points of a 10-ft. section of ordinary stone according to the section on dungeons. A 5-ft. section should be less, wouldn't you think? Although it seems like it shouldn't just depend linearly on thickness. If you break through a 4-inch thick wall, you don't have to deal with the resistance of as much stone as if the wall is 4-ft. thick.
I dunno.
Anyway, the difference is dramatic. Using UK's rules you'd have [blast] spells leaving craters- but not with the official rules. Perhaps a feature of [destroy] is that it toggles the rule set?