the Jester
Legend
BLASTING SPELL (Metamagic)
You can cast spells that blast enemies from their feet and do extra damage.
Prerequisites: Empower Spell
Benefit: Any spell that deals force, positive or negative energy, or any type of elemental energy damage can be affected by this feat. A blasting spell’s damage die type is increased by one (1 point to 1d2 to 1d3 to 1d4 to 1d6 to 1d8 to 1d10 to 1d12 to 2d8) and, if there is a cap on the number of dice of damage that the spell deals, it increases by five (if based on caster level) or two (if based on half caster level). A blasting spell that deals energy or force damage but normally can only target creatures can target objects as well. In addition, any creature that fails its save against the blasting spell is knocked prone. (If a blasting spell does not offer a save, a Reflex save is allowed to avoid being knocked prone.) Finally, a blasting spell ignores objects’ hardness.
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What should the level increase on this be? What if I changed one little thing and allowed blasting spells to ignore only half of an object's hardness? Let's look at some examples.
Ex. 1: Magic missile.
A blasting magic missile deals 1d6+1 points of damage per missile. A target hit must make a Ref save or be knocked prone. It can tartget objects and ignores hardness.
Ex. 2: Fireball.
A blasting fireball deals up to 15d8 points of fire damage. All creatures caught in the area that fail their saving throws are knocked prone. This spell is hell on objects, too.
Ex. 3: Polar Ray.
A blasting polar ray deals up to 30d8 points of cold damage. A creature hit must make a Ref save or be knocked prone. The ray can shatter most objects handily.
Opinions?
You can cast spells that blast enemies from their feet and do extra damage.
Prerequisites: Empower Spell
Benefit: Any spell that deals force, positive or negative energy, or any type of elemental energy damage can be affected by this feat. A blasting spell’s damage die type is increased by one (1 point to 1d2 to 1d3 to 1d4 to 1d6 to 1d8 to 1d10 to 1d12 to 2d8) and, if there is a cap on the number of dice of damage that the spell deals, it increases by five (if based on caster level) or two (if based on half caster level). A blasting spell that deals energy or force damage but normally can only target creatures can target objects as well. In addition, any creature that fails its save against the blasting spell is knocked prone. (If a blasting spell does not offer a save, a Reflex save is allowed to avoid being knocked prone.) Finally, a blasting spell ignores objects’ hardness.
***
What should the level increase on this be? What if I changed one little thing and allowed blasting spells to ignore only half of an object's hardness? Let's look at some examples.
Ex. 1: Magic missile.
A blasting magic missile deals 1d6+1 points of damage per missile. A target hit must make a Ref save or be knocked prone. It can tartget objects and ignores hardness.
Ex. 2: Fireball.
A blasting fireball deals up to 15d8 points of fire damage. All creatures caught in the area that fail their saving throws are knocked prone. This spell is hell on objects, too.
Ex. 3: Polar Ray.
A blasting polar ray deals up to 30d8 points of cold damage. A creature hit must make a Ref save or be knocked prone. The ray can shatter most objects handily.
Opinions?