The_Gneech
Explorer
XP for treasure looted rather than foes defeated changes the focus of the game from "Fight! Fight! Fight!" to making stealth, negotiations, and exploring cubbyholes to find hidden caches a more effective mode of advancement. Since the critters with the most treasure tend to be ridiculously scary in the combat department, it can lead to wonderful "Bilbo hiding from Smaug" moments as the players get in way over their heads to go chasing high GP (and thus high XP) items.
1E had a hybrid system, as I recall, where monsters defeated provided a limited amount of XP, while treasure looted provided a significant amount. It might be possible to incorporate that by having zero- or low-treasure encounters that provided combat XP instead.
-The Gneech
1E had a hybrid system, as I recall, where monsters defeated provided a limited amount of XP, while treasure looted provided a significant amount. It might be possible to incorporate that by having zero- or low-treasure encounters that provided combat XP instead.
-The Gneech
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