Arkhandus said:
The martial adepts are certainly at their best during the first 6-8 levels. Clerics and druids tend to reach that point during their 7th-10th levels I think, fighter-types at the first 1-4 levels, and rogue-types at the upper levels maybe....
Agreed on the casters and martial adepts. However, the martial adepts are still pretty powerful after that. And as I rarely play past 10th level, it makes them the most powerful of all classes in my games. At levels 7-10 the casters catch up. At level 6 the pure warrior types get a good bump, but still weaker than the MAs.
Oh, the MAD really is kinda bad, though. A majority of Swordsage strikes allow saving throws for half, partial, or no effect, and those maneuvers have their save DCs based on Strength or Wisdom modifier (even worse if the swordsage takes Martial Study for a few Devoted Spirit strikes that base their saves on the initiator's Charisma modifier).
Other than deathmark I've never seen a swordsage use an ability that had a save. I'm sure people do it, but I've not seen it over two longish running games with swordsages.
Death Mark is only a tiny fireball if your target is human-sized or smaller. Not likely to hit many opponents unless they're clustered together.
That opens one interesting question: Where is the fireball centered? For anything medium or small it's got to be one of the corners of the target. I rule it must be one the swordsage is adjacent to. But deathmark was generally quite useful if the swordsage would tumble in and pick his target well.
Also: that halfling build requires 3rd level before it even starts to work decently, since they need 2 feats and only get 1 at 1st-level; and it makes Escape Artist ranks a priority, since it's really, really bad to be a melee guy who suffers -5 on all grapple checks, and has only a mediocre BAB (so effectively between -6 and -10 compared to a human fighter). Chuuls, giant snakes, and other beasties, not to mention giants and such, will crush the life out of him in no time flat.
Also, the halfling still does less damage than a human or half-orc with a greatsword (and still has a lower attack bonus than said swordsman, if the swordsman is a fighter or barbarian), and sucks at the Strength checks for trip attempts with his chain. Of course, he can spend two more feats, at 6th and 9th level, to eventually overcome some of that with Combat Expertise and Improved Trip; and then continue to be feat-starved....
In our game he started at 3rd level and we allowed a flaw, so that worked. And the big advantage of this build is having a 20 dex that is used for attack, damage, and AC.
Here's a fun 32-point build (pick flaw as range weapon penalty)
3rd-level halfling swordsage.
32-point point-buy: STR 8, INT 10, WIS 14, DEX 20, CON 14, CHR 8
Feats: EWP: spiked chain, weapon finesse, shadow blade.
Maneuvers: Shadow blade technique, Burning blade, moment of perfect mind, counter Charge, stone bones, Fire riposte.
Stances: Island of blades, child of shadow
Equipment: small spiked chain (master work) +1 Mithral chain shirt. (2450 GP, so some left for other stuff).
AC is 10 +5(dex) +1(size) +5 (armor) +2 (wisdom) =AC 23. +9 attack (5 dex, 2 bab, 1 masterwork, 1 weapon focus) 2d3+5 damage with reach. And that ignores the 4d6 fire blast (immediate action) 1/fight and the almost always flanking (stance) Also:
+6 init
once/fight roll twice and take the better one for an attack.
once/fight +1d6+3 damage on an attack
once/fight have a +8 will save
once/fight have DR 5 for 1 round if you hit
once/fight negate a charge attack
4 maxed out skills
Sure, a raging half-orc barbarian does more damage most of the time 2d6+7 (14) vs. 2d3+5 (9). But at best the swordsage does 2d3+5 plus 4d6 (fire riposte) +1d6+3 (burning blade) which is 4+5+14+6.5 or 29.5 damage vs. the barbarians 12. And the barbarian likely has an AC of 13-15 (when raging) vs 23. Lots more hps, but....
The grapple sucks, but any small warrior type has that problem, the STR just doesn't help enough to matter.
I agree a rogue will likely be attacking with two weapons, but he has to get into a flanking position, which rarely allows the 2 attacks on the same round as getting there....