Moggthegob
First Post
There has been no clarfication....I would say go with your gut. I would only let it apply to the ally because that seems to be the spirit of the school....
Psion said:I'm thinking the fighter's fine up to 10, without PHB II feats.
Once PHBII feats are added to the game, the fighter is a competent and valuable member of the party all the way up to 20.
Shadeydm said:A couple more crusader questions
Thicket of Blades (DS) Is this supposed to negate Tumble checks?
Shadeydm said:Defensive Rebuke (DS) Is this supposed to allow the Crusader to make multiple AoO against the same target?
Yes, Thicket of Blades does do that. It specifies that any movement by the opponent, including 5-foot steps, provokes an AoO from you. Its description already specifically overrides the default rule that some movement, such as 5-foot steps, does not provoke AoOs, and it is fully within the rules doing so (the core says that feats and other effects can grant characters the ability to override some of the standard rules). So yes, Thicket of Blades ignores Tumble checks, as it is later rule and does not mention any exception for Tumble checks (yet clearly says that it works against any movement).Thicket of Blades (DS) Is this supposed to negate Tumble checks?
Yes, it does allow that, specifically. Each act that provokes an AoO is a separate provocation, so it is allowed by the rules to make a separate AoO for each with Defensive Rebuke.Defensive Rebuke (DS) Is this supposed to allow the Crusader to make multiple AoO against the same target?
Agreed in part. A warblade is _much_ harder to hurt with magic than a barbarian and the barbarian disadvantages (limited rages, limited rage duration) don't show up here. A warblade, is IMO, a more powerful barbarian, at least at lower levels (3-5 for sure).AllisterH said:[
Specific Classes
At first glance, many people say "watch out for the warblade" but in practice, he's equivalent to a barbarian. Basically, if you have no trouble using monsters and encounters to challenge a barbarian, then you will have the same success with a Warblade (while the warblade gets bonus feats and has the flavour text of the fighter, mechanically it is MUCH closer to the barbarian in class ability).
The MAD isn't all that bad. In a 32 point game you are likely trading a 16 dex for a 14 dex and 14 wis to get a +1 AC. Certainly helpful. But again, at around level 5 the swordsage gets scary. The 6d6 fireball if you hit with your weapon is really overpowering at this level. Our swordsage would do a tumble in then strike, greatly harming a lot of baddies. It left him vulnerable, but in better shape than a rogue who would only get +3d6 damage to one target at the same level.Similarly, the swordsage looks troublesome because of its wide access to manoeuvers but its lower BAB and its MAD requirements only mean that you have a monk that doesn't suck IMHO. All in all, not a class I'd worry about.
Yep.Crusader though, this is by far the strongest of the classes in the book. In terms of damage output, the crusader isn't challenging the warblade or a fighter or a barbarian. Hell, even the swordsage can outdamage the crusader *consistently* IMHO.
What makes this class so strong and WILL cause DMs headache is that it JUST WON"T DIE.
From its decent AC, to its ability to self-heal (through both the use of manoeuvers and its own class ability) to its innate resistance to magic (high HP means evocation magic is less of a threat, and it is very hardy against mind-affecting will save attacks) a crusader is pretty damn hard to put down and is the only class in 3.x that actually deserves the word "TANK/BODYGUARD" as used in the MMORPG context. What will happen is that the other melee classes might be dishing out 10 pts of damage per turn while the crusader is only doing 5-7 pts of damage (which initially makes the DM not consider the crusader a *problem*) yet after 5 rounds, the warblade/fighter/barbarian might be down to their last 10% of their HP while the crusader is STILL hovering at the 90% mark.
You know the old pictures of "Paladin in Hell" where it is surrounded by bodies and fighting on? The crusader CAN ACTUALLY DO this...
Heh. The counters that let you use Concentration in place of a save are pretty nifty if you can Take 15 on Concentration checks by expending your psionic focus. Last game our sorcerer was popping off color sprays right over top of my warblade with no chance of me failing the save.brehobit said:Agreed in part. A warblade is _much_ harder to hurt with magic than a barbarian