Lord Ben said:
Okay, I read the Bolas in S&F. All you need to do is hit with a touch attack and they're tripped? That seems messed up to me, far too easy to trip a PC that way. I haven't used them in the campaign yet, but have other people and are they balanced?
Yep, they work great!

They seem powerful, but you give up stuff in order to trip or grapple. First off, if you DO trip, the rest of your attacks are at -4 for him being prone. 2nd, how many magical bolas are out there? A Returning Bola wouldn't take advantage of the grappling. How many bolas are you carrying? How much damage could you be dealing through other means, instead of tripping? It takes a feat to use well, even with a high dex. An archer could be amassing some serious damage instead of tripping.
My rogue started using one recently and it saved a party member. However, we forgot to add in the -4 penalty because I don't have precise shot (or point blank shot for that matter), so I probably should've missed a few times. Basically, I was tripping the bad guy every round and preventing him from full attacking/killing one of our melee guys.
Also, tripping won't work vs. flying critters. The guy from the last example got tired of me and did just that, flying away from us and blasting fireballs from the sky.
They worked great against mounted creatures too. It was fun tripping darrows riding nightmares. However, skilled riders with the right feat could avoid this easily.
Overall, I think it's a cool weapon, and powerful, but not too powerful. Don't forget that it can work against the party too!
There are defenses against it. For example, you'd think the 1 round of grappling good against wizards, but with Shield, they get +7 to their touch AC. Among other spells. Clerics have spells to buff too.
It can be annoying, but being tripped is preferable to taking 40-50 damage from an archer in one round.
I could be completely wrong, but my DM hasn't complained yet.
