Nifft
Penguin Herder
Where is that claim? What I said was that high-level casters leave Fighters in the dust, but the ToB classes can hold their own.brehobit said:At lower levels (1-5) I don't understand the claim that warrior types in general (maybe minus the fighter) aren't more powerful than the base casters.
At low levels, warrior types are powerful indeed. But Wizards (etc.) still have some serious power. If you only want damage output, the Wizard does indeed stink terribly. But look at a few of the flat-out fight-enders in his arsenal:brehobit said:Clerics are nice to have around, and when a druid can get an entangle off it can be significant. But arcane casters just can't keep up at these levels IMO.
Color Spray -- it's the sleep of 3.5e (now that sleep is terribly nerfed). Dangerous to use thanks to its shape, but it mows down mook-mobs which can be otherwise deadly at those levels.
Silent Image -- one of the best fight-avoiders in the game. Also nice for concealment and traps.
Also important:
Grease -- one of the earliest battlefield-control spells, and it remains useful even at high levels, thanks to the rule about flat-footed when balancing. Great for traps and temporary barriers (e.g. on stairs).
Enlarge Person -- for a trip, AoO or grapple warrior, this is a great low-level buff. Decent even for a more standard two-handed greatsword guy.
Burning Hands -- earliest area damage; does your DM like swarms? Warrior types of all persuasions are less than effective against swarms.
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Still, you're going to have to convince me that whatever damage a ToB character deals (at levels 1-5) isn't exceeded by a charging, power-attacking, greatsword-swinging Barbarian. The ToB guys win for fun, flexibility, variety, and how many different character concepts they can model, but not raw power -- not even at low levels.
Cheers, -- N