Nifft
Penguin Herder
I was asking, not judging.Caliban said:C) I feel "qualified" to comment on whatever I feel like commenting on.

Most excellent, thanks.Caliban said:D) It's going fine, how about you?

Cheers, -- N
I was asking, not judging.Caliban said:C) I feel "qualified" to comment on whatever I feel like commenting on.
Most excellent, thanks.Caliban said:D) It's going fine, how about you?
brehobit said:100% agreed. As a 1st level spell this would be too powerful. I'm just trying to show that contrary to statements others have made, a level X maneuver can be more powerful than a level X spell. This is, IMO, an example of such a case.
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Zurai said:Heh, absolutely true. I was just working off the example I was given previously, I didn't bother to check whether the example was actually legal![]()
As long as the reader doesn't just breeze through the section with some assumed notion of reasonable limitations, it's plain to see that a warblade can recover maneuvers at no cost while attacking.
Looks good to me. (I do seem to recall people talking about being unable to Quicken their summon spells, though... I wonder if this was changed from 3.0e?)brehobit said:Firstly, I'm a bit confused as to why you can't quicken a summon spell. It takes "1 round" to cast a summon spell. Under casting time in the SRD you get "A spell that takes 1 round to cast is a full-round action" and under the quicken feat you get "A spell whose casting time is more than 1 full round action cannot be quickened". I'm not seeing a problem.
The thing about this is that the (quickened) hawks will appear this round, but the hound archons won't appear until next round. This is a multi-round trick as soon as you rely on non-Quickened summoning spells.brehobit said:Mage casts summon monster VIII (empowered) and gets (the average) of 6 Hound Archon. Then comes the quickened empowered summon monster III used to get the average of 6 hawks.
I thought of that.... I really like the non-trivial lineNifft said:Getting the titan to stand still, 60 ft. away, for the time it takes you to cast two Empowered summoning spells may be non-trivial.
Cheers, -- N
Felon said:Although not fresh, I spotted these and wanted to comment in case these guys were still around.
Yes, scorching ray is "broken" in a demonstrable sense, as it breaks the lid off the caster-level caps that are built into spells. It is a 2nd-level spell that caps its caster level at 11th-level with 12 total dice of damage, whereas it is not until 5th-level that msot spells start to exceed a capt of 10th-level with 10 dice of damage (and some not even then). There's a cascading effect of brokeness that makes an empowered scorching ray pretty insane.
12d6 damage is a tremendous value for a 2nd-level slot, and 12d6 x 1.5 is certainly a whopper for a 4th-level spell slot. It should probably have stopped at two rays.
brehobit said:I thought of that.... I really like the non-trivial line![]()
Yeah, but it is possible. The party has to eat a single round of attacks from the titan. Maybe hard, but if they can it's game over.
Mark
brehobit said:Firstly, I'm a bit confused as to why you can't quicken a summon spell. It takes "1 round" to cast a summon spell. Under casting time in the SRD you get "A spell that takes 1 round to cast is a full-round action" and under the quicken feat you get "A spell whose casting time is more than 1 full round action cannot be quickened". I'm not seeing a problem.
brehobit said:So let's do it from scratch. Let's go with the CR 30 elder titan. He's 30'x30'x30'. For fun let's say he's 60' away and the party is 17th level (the soonest you could get war master's charge).
Mage casts summon monster VIII (empowered) and gets (the average) of 6 Hound Archon. Then comes the quickened empowered summon monster III used to get the average of 6 hawks.
Druid has augment summoning (most druids do at this level IME) and casts SNA IX (empowered) and gets 6 adult arrow hawks and uses a rod of quickening (just cause he may not have the feat) and gets 6 dire weasels. One the warblade's turn all animals, himself, the druid's animal companion and two party members charge (say not the wizard). That's 28 chargers, giving +56 to the attack roll. The warblade is, of course, in the stance that gives each charger +17 damage. So each attack hits on all but a 1 and the average damage is:
hawks: +25 +17 +d4 -2 -20 (DR) = 22.5
weasels: +25 +17 +d6 +6 -20 = 31.5
arrowhawks =32.5
hound A = 32.
Say a hound and an arrowhawk miss (only on a nat 1). The summoned baddies just did 646.5 points of damage. The animal companion will likely hit for around 40 points of damage, the warblade for well over 100 (full power attack with 2-handed weapon is +34, +17 for stance +50 for WMC gives about 100 damage) , and the other 2 party members for (say) 50 each.
Titan just took about 850 points of damage and is auto-stunned. The next 200 are pretty easy when the titan can't act. Toss in a few more chargers (say the mage charges as does his familiar as do a follower or two) and he may well die on that charge. Further, if you can get more summons (having the unnamed 4th party member use a ring or wand to summon comes to mind) he will die on that charge.
Mark