As long as it means multiple booms on the same target is not optimal, I'm good.
Even if that were the case (which I agree it isn't), why would that matter or why would that be overpowering? (I have not read this entire thread)
As long as it means multiple booms on the same target is not optimal, I'm good.
Spells don't stack with themselves.
The effects of different spells add together while the durations of thos spells overlap. The effects of the same spell cast multiple times don't combine, however. Instead, the most potent effect--such as the highest bonus--from those castings applies while their durations overlap.
On a hit, the target suffers the attack's normal effects, and it becomes sheathed in booming energy until the start of your next turn. If the terget willingly moves before then, it immediately takes 1d8 thunder damage, and the spell ends.
I think maybe I wasn't clear about my reasoning.
From the PHB:
Booming Blade has a Duration of 1 round, and the description of the spell's effect states:
If a target has two instances of Booming Blade on them, then only one instance is in effect. The first time the target moves, the most potent instance of the spell will deal damage and end itself early. While this is happening, the effect of the second instance is suppressed, so it cannot deal damage or end itself early. After the first instance of the spell ends, the second instance of the spell remains on the target, so subsequent movement would trigger it as normal.
Thanks!
I'm not sure if I want to remind my group about that. The DM does seem to think that we are overpowered (and the initial extra damage should still come from each person, right?), so "nerfing" by remembering an actual rule might be good.
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After all, spells are not aware of other spells! They cannot choose not to activate if they somehow 'know' that they will be 'wasted'.
If a target has two instances of Booming Blade on them, then only one instance is in effect. The first time the target moves, the most potent instance of the spell will deal damage and end itself early. While this is happening, the effect of the second instance is suppressed, so it cannot deal damage or end itself early. After the first instance of the spell ends, the second instance of the spell remains on the target, so subsequent movement would trigger it as normal.
My warlock has Eldritch Blast without Agonizing Blast. He gets stabby with a pact rapier and the Mobile feat, reserving Eldritch Blast for occasions when he's out of reach of the foe.
If a target has two instances of Booming Blade on them, then only one instance is in effect. The first time the target moves, the most potent instance of the spell will deal damage and end itself early. While this is happening, the effect of the second instance is suppressed, so it cannot deal damage or end itself early. After the first instance of the spell ends, the second instance of the spell remains on the target, so subsequent movement would trigger it as normal.
Sorry but that's ridiculous. When the target moves, he's boomed once and no magic lingers.I think maybe I wasn't clear about my reasoning.
From the PHB:
Booming Blade has a Duration of 1 round, and the description of the spell's effect states:
If a target has two instances of Booming Blade on them, then only one instance is in effect. The first time the target moves, the most potent instance of the spell will deal damage and end itself early. While this is happening, the effect of the second instance is suppressed, so it cannot deal damage or end itself early. After the first instance of the spell ends, the second instance of the spell remains on the target, so subsequent movement would trigger it as normal.
Stacking two of the same spell does not cause the second instance to be "suppressed." Every duplicative instance of the spell remains 100% active, with the lone exception being that their effects do not combine. Having multiple instances of this spell end on a hit is simply not combining their effects.
With Booming Blade, the only relevant effect is the additional thunder damage. The trigger for this effect is not an effect, nor is the end of its duration an effect.
This is made clear in the Combining Magic section. There, they explain that the "effect" of a spell is synonymous with the "benefit" of a spell: a "character gains the spell’s benefit only once." The expiration of a spell's duration is not a benefit of a spell. Even if someone were to argue otherwise, how could two copies of a spell ending amount to a "combination" of said benefits?
The effects of different spells add together while the durations of those spells overlap. The effects of the same spell cast multiple times don't combine, however. Instead, the most potent effect--such as the highest bonus--from those castings applies while their durations overlap.
For example, if two clerics cast bless on the same target, that character gains the spell's benefit only once; he or she doesn't get to roll two bonus dice.
On a hit, the target suffers the attack's normal effects, and it becomes sheathed in booming energy until the start of your next turn. If the target willingly moves before then, it immediately takes 1d8 thunder damage, and the spell ends.
The first time the target would drop to 0 hit points as a result of taking damage, the target instead drops to 1 hit point, and the spell ends.
If the spell is still in effect when the target is subjected to an effect that would kill it instantaneously without dealing damage, that effect is instead negated against the target, and the spell ends.