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D&D 5E Boop

What is the best Chassis for a 5e Warlord class?

  • Artificer

    Votes: 2 3.2%
  • Bard

    Votes: 25 40.3%
  • Barbarian

    Votes: 0 0.0%
  • Cleric

    Votes: 8 12.9%
  • Fighter

    Votes: 28 45.2%
  • Monk

    Votes: 4 6.5%
  • Paladin

    Votes: 11 17.7%
  • Ranger

    Votes: 3 4.8%
  • Rogue

    Votes: 2 3.2%
  • Sorcerer

    Votes: 0 0.0%
  • Druid

    Votes: 0 0.0%
  • Wizard

    Votes: 1 1.6%
  • Warlock

    Votes: 9 14.5%


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No you tell me how distance from the warlord is different from any other area effect in the game
Already did, it's not my fault you aren't listening. It's not x inside a circle like AoE, it's potentially multiple effects with separate targets, every single round. Non-grid combat won't support that without that in any useful way without enormous cognitive load for the DM. I'm good at running narrative combat, and I do it a lot, and I can also see how this could be a huge pain, which is why I brought it up in the first place.
 

Adjudicating AoE spells against enemies is easy without a grid - it hits two or three enemies barring circumstance. If you can't see how this case is different from that I'm not really sure what to say. .

Same thing dude its no more particular than you decide it has to be if you can vague it for one but nor the other I do not know what to say dude it's on your own thi king why do you think I use a measuring tape?
 

Same thing dude its no more particular than you decide it has to be if you can vague it for one but nor the other I do not know what to say dude it's on your own thi king why do you think I use a measuring tape?
Do you know what TOTM or narrative combat is? Do you understand how useless your tape measure comment is in this case? I'm honestly curious.
 

I have played without grid more than with complaints the warlord are harder to do that than spells leave me thinking you are making it that way yourself
Do you know what TOTM or narrative combat is? Do you understand how useless your tape measure comment is in this case? I'm honestly curious.
 

Tracking the relationship in space of one character to three or four others every turn and without a grid is quite obviously not the same thing as deciding how many orcs get hit by a fireball. C'mon man, this isn't a complicated idea.
 

Tracking the relationship in space of one character to three or four others every turn and without a grid is quite obviously not the same thing as deciding how many orcs get hit by a fireball. C'mon man, this isn't a complicated idea.
The relationship is distance from 1 point and that sounds like in a circle radius ie like for a fire ball.
 

Tracking the relationship in space of one character to three or four others every turn and without a grid is quite obviously not the same thing as deciding how many orcs get hit by a fireball. C'mon man, this isn't a complicated idea.
how many of your allies can be inspired when you hit an enemy and gain temp hit points when you smack them could be all of them it doesn't even have to be that picky to work you seem to be making it complicated to me.
 


Yup, that was my point. Not that some of the abilities couldn't more useful with a grid, that would be fine, I just want to avoid some of the abilities being useless without one.
Its kinda the other-way 'round - a grid simplifies some things, so, at worst, an ability that depends on size & distance (like every attack potentially subject to cover, every AE, every range, movement, or relative position - all the more so the more granular it is) is harder in TotM. Not less useful, just harder.

Games meant to be run TotM adapt such things, using less granular, even qualitative measures for movement/range/AEs.
So, rather than feet or meters, "areas" or close/near/far range-bands or whatever, either reducing granularity or even not defining or using a unit, at all.

Granularity can erase differences among some things, but, 5e doesn't take it that far, if anything, it's more granular.
 

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