Rystil Arden said:Who ever said that the Expertising guy can only hit on a 20?
It was an exageration of course. Although it is possible vs people with decent ACs.
5th level fighter with combat expertise, full plate, tower shield, and fighting defensively.
AC 35 = 10 (base) +8 (full plate) +1 (dex of 12) +4 (tower shield) +2 (fighting defensively) +10 (combat expertise with special)
To hit -3 = +3 (str) -2 (tower shield) -4 (fighting defensively)
The damage is from a one handed weapon with +3 from str. Likely d8+3.
But the guy does have 9k to spend.. (-1500 from full plate, -30 from shield, -15 from longsword) and so could have more damage, but this guy is a turtle and maximizing defense.
+1 armor, +1 shield, +1 weapon = 4k, about 3k to use in misc gear.
AC 37
To hit -2
Damage d8+4
He is limited in movement and has massive penalties to a few different skills.
Anyone with an AC of 18 or higher this guy needs a 20 to hit and his average damage on a hit is 8.5.
18 AC isnt that tough to get. Chain shirt +1 and 16 dex does it and the extra 10' movement can help in other areas as well.
Rystil Arden said:Let's say you are fighting a reasonable yet powerful brawn opponent--a Human Fighter with Weapon Focus, 16 Strength, and a +1 Two-Handed Weapon, total of +10 to hit. Well, then you only need 30 AC. Expertise for 4 with no Fighting Defensively?
Nice that you know exactly how much of what is needed. Did you use a skill check of some kind for this or is there some major metagaming going on?
Now of course you can go for more or less.. the less AC you go for then the more often you will hit, although your damage per hit is still low.
Note that with all of this the only change between the have and the have not (as in, the extra bonus) is somewhere between +0 and +5 and is completely dependent on how much of a penalty that you put in to begin with.
Going with your arguement it would seem that getting 5 ranks in tumble would also be overpowered.. as it does increase your AC as well.
For the guy before once he figures out that he cannot hit you except on a 20 then he can move on to some other tactics in order to take you down.. touch attacks (which are difficult, but much easier) such as tanglefoot bags or tripping or he could even do something like fight defensively as well and power attack for full..
You hit him rarely and for little, he hits you rarely but for a 'lot'.
Again, if the example you had before was the biggest offender then there really isnt much of a problem.. because it tends to be less bad at other levels anyway and it wasnt exactly incredibly impressive. It was only somewhat better than what could be done anyway.
Maybe there are worse offenders out there, if so they might make it a different matter.. but as of now? Doesnt seem that bad.