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lowkey13
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*Deleted by user*
- nerfed feats that give -5/+10 (GWM) down to +3/+6
I think that your first sentence and your second sentence, in terms of game play, are diametrically opposed. As a theoretical matter, you are correct. For example, a world in 5e could have 10 +1 swords for every single inhabitant. Magic swords are not, by definition, scarce. And that has nothing to do with bounded accuracy. But in terms of gameplay, it matters a great deal. A player finds a +1 weapon at, say, 4th level. Then, he keeps finding... +1 weapons. Yay? Awesome? To paraphrase the principle behind the Incredibles, in a world where everything is +1, nothing is +1.
To put it more succinctly, if you a) have bounded accuracy, and b) have a system where characters get massive bonuses from gaining levels and/or proficiency (let alone feats, etc.), then c) you have to constrain the power of magic items, which means that d) magic can't be that special or gradated.
I'm afraid I don't follow your reasoning. In a bounded accuracy system, where every +1 bonus provides more of a combat advantage, such magic items are inherently more special.To put it more succinctly, if you a) have bounded accuracy, and b) have a system where characters get massive bonuses from gaining levels and/or proficiency (let alone feats, etc.), then c) you have to constrain the power of magic items, which means that d) magic can't be that special or gradated.
The difference between a "ceiling" of +3 and +5 honestly doesn't strike me as significant. But obviously it does to you. So, thinking about what I said above about bounded accuracy, I might suggest moving the gradation system you're looking for to something other than attack rolls, AC, and/or saving throws. For weapons, the alternative seems obvious: damage. If a +X weapon only meant +X to damage, it could actually go even higher than +5. You could even have hybrid items like a +2/+5 longsword -- +2 to hit, +5 damage. (I dimly recall some weapons like this in 2E and Baldur's Gate.)Under OSR/1e-type rules, it was fairly easy to differentiate the "power" of items- for example, a finely crafted sword (damascus steel) might be the equivalent of a +1 (without ability to hit creatures that can only be hit by magic), then you could go all the way up to artifact level (+4/+5) for extreme high-level campaigns, with lots of gradations in between.
It takes some getting used to.
I would recommend against DMs issuing every enemy with +1 armor. So long as they don't, the PCs continue to reap a very real benefit from having +1 weapons, both mathematically and in terms of "specialness". The mighty heroes with their magic swords will cleave through the armies of evil.Well, I guess it depends on the definition of "special." As you correctly note, since any bonus from a magic item is amazing in a bounded accuracy system, everyone is special; my point was a little different- due to the lack of gradation, once you get your +1, then ... when everything is special, nothing is.