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lowkey13
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I don't know any player in any edition who's ever said that. You're certainly not "done" at +1 in 5E. There's +2 and +3, which are approximately equivalent to +3 and +5 under the older math. Maybe you're "done" at +3, but by that token you're exactly as "done" at +5 -- and even then, whether +3 or +5, there's always the potential for even better stuff like vorpal swords or just completely different stuff like rings of invisibility, so you're not really "done".It's the difference between getting your +1 sword, and saying, "But wait, there's more!," and getting your +1 sword and saying, "Eh, now I'm done. Maybe there will be other +1 swords, but who cares. I can hit stuff good now. Maybe I'll get a feat, or something."![]()
There's a difference, though. Under the old math, it was fairly certain that your +1 would eventually be replaced by a +2 or +3, as long as the campaign held out long enough. You might not ever find a +5, in the same way that you wouldn't necessarily hit level 20 - because an important feeling of the game is that there's always room to improve - but you could be reasonably certain that you'd get halfway there.I don't know any player in any edition who's ever said that. You're certainly not "done" at +1 in 5E. There's +2 and +3, which are approximately equivalent to +3 and +5 under the older math. Maybe you're "done" at +3, but by that token you're exactly as "done" at +5 -- and even then, whether +3 or +5, there's always the potential for even better stuff like vorpal swords or just completely different stuff like rings of invisibility, so you're not really "done".
Well, but that's the difference. There's a mountain to climb. Some people like stuff- the people in my campaign do. It's cool if you don't- but then you probably don't have good advice for us.
It's the difference between getting your +1 sword, and saying, "But wait, there's more!," and getting your +1 sword and saying, "Eh, now I'm done. Maybe there will be other +1 swords, but who cares. I can hit stuff good now. Maybe I'll get a feat, or something."![]()
On a scale from +1 to +3, where anything beyond +1 is suitable rare, you don't have any expectation that you might find something better. It is entirely possible that your first step along the path of advancement may also be your last.
Let's not judge people for wanting to advance their weapon bonus. Let's focus on helping them play the game they want. What exactly don't they like about their experiences? And what else might be possible for them within the system?There is more to character advancement than finding the next highest plus weapon,and if not how depressing is that.
I'll assume that's a question.There is more to character advancement than finding the next highest plus weapon,and if not how depressing is that.
Hmmm.... I'm seeing a lot of interesting suggestions, but many seem to run along the lines of, "Just pump up the difficulty of the monsters." I also don't like it when players are just items attached to a PC, but I'm not sure that was my question.
Let me try again- someone mentioned the Balrog.... Balor thread. I remember that well! From my experience, though, that's a bad thing (if it works for you, though....). 7th level characters shouldn't be fighting Balors- because then, what do you have to look forward to?
I guess what I'm asking is this- have people had luck with both having magic items and not having crazy powerful monsters everywhere? And yes, we have agreed that there will be no feats and no multiclassing already, but still ... dang.
I'll assume that's a question.
I would counter by going one step further - There is more to the game than character advancement. I would go so far as to suggest that blatant character progression can detract from the role-playing experience.
But on the other hand, an obvious path of advancement is an easy way to hook players and keep them coming back for more. I don't want to call that the WoW mindset, because it became apparent as soon as 3.0 came out and offered every class with new abilities at each level, but similar principles are involved. Indeed, one of the criticisms of certain games - Shadowrun, Rifts, etc - is that your characters never really progress past what they are at the start of the game. To that end, character advancement can be a useful method for getting players invested in their characters.
And you lose that when you no longer progress from a +1 sword to a +2 sword and then a +3 sword.
It kind of depends on how literal you want to go with the word. An advancement from +1 to +3 is a progression. A ring of invisibility gives you new options, but it doesn't really improve anything. It's kind of a binary yes/no thing.I think the bigger problem is that people view the only progression that matters is flat plus combat progression. That if an item doesn't have a "plus" it's not worth having. That's the sad part.