Like I said, Riga, it's a technicality, nothing more. But ... enhancemetn bonusses aren't "special abilities" the way the DMG lists them. Flaming, yes. Icy burst, yes. Ghost touch, sure. +2? No, that's not "Special", it's just inherent to a magic weapon -- it has a "plus-something-or-other" ... 8)
Further support for "both ends teh same" comes, IMO, in the form of Savage Species' "Necklace of Natural Weapons" -- which has it's given ability, priced as a magic wepaon .. and then multiplied by how many natural weapons it can affect. Indirect support, but support nonetheless.
Further support for "both ends teh same" comes, IMO, in the form of Savage Species' "Necklace of Natural Weapons" -- which has it's given ability, priced as a magic wepaon .. and then multiplied by how many natural weapons it can affect. Indirect support, but support nonetheless.