Nytmare
David Jose
I am hacking apart 4E into a slimmed down format so that I (and I guess anyone else who cares) can use it in a play by post/wiki format that doesn't take 2 months to muddle through combat round; but that can be reverted into standard 4E when and if all of my players are physically in the same room at the same time.
At this point in the R&D process, I am trying to figure out which basic character concepts could not be sketched out by choosing two core abilities off of the following list:
At this point in the R&D process, I am trying to figure out which basic character concepts could not be sketched out by choosing two core abilities off of the following list:
Attack (be it a melee weapon, ranged, or magic spell)
Defense/Armor
Healing
Familiar/Animal Companion
Special attack (be it favored enemy, smite, sneak attack, turn undead)
Cantrips
Rituals
Skill Bonus
I did not include alchemy and martial practices because they were either too combat round ingrained, already covered by rituals, or trumped by how I use skills anyway.Defense/Armor
Healing
Familiar/Animal Companion
Special attack (be it favored enemy, smite, sneak attack, turn undead)
Cantrips
Rituals
Skill Bonus