Tales and Chronicles
Jewel of the North, formerly know as vincegetorix
For fun?I think the question is, why bring back the multiplier?
and reduce the number of dice thrown on a table littered by wine bottles and wandering babies!
For fun?I think the question is, why bring back the multiplier?
If you only multiply the weapon damage die, it's a crappier version of sneak attack, except at level 1.And if we only multiply the weapon damage die, not the +mod or the possible magic item extras?
Could it be usable each turn?
Like a rogue with a magic flametongue shortsword hits a creature already engaged in battle with an ally (usual Sneak Attack conditions), he deals 1d6 x2 +5 +1d6 fire.
Again with a question (I'm on a roll tonight)!
I cant do maths, but I'd like to know if there was a balanced way of bringing back damage multiplier for rogues instead of the pile of d6s.
I think it went like this: Lv1-4:x2, Lv5-8:x3, Lv9-12:x4, Lv13+:x5.
But back then it wasnt every turn, you opened with a backstab and that was that.
Now, since sneak attack is assumed, how would I go to implement multiplier ?
Multiplying the damage+mod or only the result of the damage die itself ?
And what to do with critical hit?