Primitive Screwhead
First Post
Aha.. AoO against objects and stuff...
My bad, I misunderstood you. It looked like you were stating that you should get 1 AoO attempt per round, which could be used for things like activating magic items (a SA) or striking a door (also a SA).
But I now understand that you wonder why, in attacking a helpless defender, you do not get to use this AoO against them.
I think the only reason for it would be game balance. Imagine being a PC who is attacked by a team of bad guys. One is spell caster, the other a high Dex character with Guantlets of Ogre power and Power Attack.
Round one, you get Held, second bad guy opens up on you with 6 power attack strikes..1 normal and 5 AoO's from his Combat Reflexes feat......
You are dead.
Of course, this differs little from a CdG.. except that the rest of the party can't do anything to stop it.
Perhaps the assumption is that, when striking a helpless character, you take some extra time to ensure that the strike does the best damage.. hence the +4 to hit.
I think, if you allowed AoO's against helpless characters, the PC's would be on the receiving end of the rule too many times.
JMHO
My bad, I misunderstood you. It looked like you were stating that you should get 1 AoO attempt per round, which could be used for things like activating magic items (a SA) or striking a door (also a SA).
But I now understand that you wonder why, in attacking a helpless defender, you do not get to use this AoO against them.
I think the only reason for it would be game balance. Imagine being a PC who is attacked by a team of bad guys. One is spell caster, the other a high Dex character with Guantlets of Ogre power and Power Attack.
Round one, you get Held, second bad guy opens up on you with 6 power attack strikes..1 normal and 5 AoO's from his Combat Reflexes feat......
You are dead.
Of course, this differs little from a CdG.. except that the rest of the party can't do anything to stop it.
Perhaps the assumption is that, when striking a helpless character, you take some extra time to ensure that the strike does the best damage.. hence the +4 to hit.
I think, if you allowed AoO's against helpless characters, the PC's would be on the receiving end of the rule too many times.
JMHO