Re: Wow
Hmmm. At first the thread indicated that, but after some discussion, the most anti-spell comment recently is that the spell could be worrisome.
The second Spectral Hand does not give you a second attack. It merely gives you a second ranged attack if you already have two attacks. A third Spectral Hand would give you a third ranged attack, if you happen to be Hasted as well.
As been pointed out, there are SO many ways to wipe out a Spectral Hand that it is not worth it. A single Magic Missile spell (with 5 missiles at that level) can definitely wipe out 2 and easily often wipe out 3 Spectral Hands at your level (81.25% chance on that third hand that only a single MM hits). Or, a single archer can often wipe out multiple Spectral Hands in a round at that level (if using magic arrows).
Or, avoid the Spectral Hands (e.g. first level Obscuring Mist).
If I were your DM, I would have NPCs take out the Spectral Hands and not worry at all about the spell in hand to hand combat. In hand to hand, it is just another spell. For you to get multiple attacks with it in hand to hand, you have to be within 10 feet of your opponent (35 feet if Hasted) so that you can move 5 (or 30) and do a Full Round Action.
Even with your Sorcerer having a Stoneskin up, an opponent Fighter, for example, ignores this spell totally unless you use it with Spectral Hand, or you come in for melee. Once you do that, he can easily whale back on you with a Full Round Attack. Yes, once in a while, you will Daze him before he can do that. But, if you do not, you are in for a world of hurt, even with things such as Mirror Image or Improved Invisibility up. At that level, even Fighters tend to have some form of counters to those types of spells.
I think the real issue here is that your DM is not playing powerful opponents intelligently. Once they see what you can do with the Spectral Hands (i.e. once an opponent is dazed), they should wipe those Spectral Hands out right away. Even getting damaged by a Spectral Hand/Surge combo for 15-20% of my hit points would have me wiping it out.
Plus, if they destroy the Spectral Hand, you lose the 1D4 hit points. If they destroy 2 of them, 2D4, 3 of them, 3D4. Plus, once they do that, you cannot cast any more of them without losing the Surge spell. Hehehe
I cannot see why this is more than a minor nuisance for your DM. At your level, I’d be more worried about Empowered, Empowered Lightning Bolts if I were him. Course, not if you do not have the Empowered feat.
But if I had Spell Focus Evocation and Greater Spell Focus Evocation, I'd sure have Empower and Heighten (anti-Globe of Invulnerability feat) to go with it. 
Halma said:
I like the arguments both for and against this spell... Currently I think the vote is slightly leaning towards against the Spell.
Hmmm. At first the thread indicated that, but after some discussion, the most anti-spell comment recently is that the spell could be worrisome.
Halma said:
Casting two Spectral Hands never came to mind thanks for the Idea there......I only hit twice, now I can use it three times in a round.
The second Spectral Hand does not give you a second attack. It merely gives you a second ranged attack if you already have two attacks. A third Spectral Hand would give you a third ranged attack, if you happen to be Hasted as well.
As been pointed out, there are SO many ways to wipe out a Spectral Hand that it is not worth it. A single Magic Missile spell (with 5 missiles at that level) can definitely wipe out 2 and easily often wipe out 3 Spectral Hands at your level (81.25% chance on that third hand that only a single MM hits). Or, a single archer can often wipe out multiple Spectral Hands in a round at that level (if using magic arrows).
Or, avoid the Spectral Hands (e.g. first level Obscuring Mist).
If I were your DM, I would have NPCs take out the Spectral Hands and not worry at all about the spell in hand to hand combat. In hand to hand, it is just another spell. For you to get multiple attacks with it in hand to hand, you have to be within 10 feet of your opponent (35 feet if Hasted) so that you can move 5 (or 30) and do a Full Round Action.
Even with your Sorcerer having a Stoneskin up, an opponent Fighter, for example, ignores this spell totally unless you use it with Spectral Hand, or you come in for melee. Once you do that, he can easily whale back on you with a Full Round Attack. Yes, once in a while, you will Daze him before he can do that. But, if you do not, you are in for a world of hurt, even with things such as Mirror Image or Improved Invisibility up. At that level, even Fighters tend to have some form of counters to those types of spells.
I think the real issue here is that your DM is not playing powerful opponents intelligently. Once they see what you can do with the Spectral Hands (i.e. once an opponent is dazed), they should wipe those Spectral Hands out right away. Even getting damaged by a Spectral Hand/Surge combo for 15-20% of my hit points would have me wiping it out.
Plus, if they destroy the Spectral Hand, you lose the 1D4 hit points. If they destroy 2 of them, 2D4, 3 of them, 3D4. Plus, once they do that, you cannot cast any more of them without losing the Surge spell. Hehehe
I cannot see why this is more than a minor nuisance for your DM. At your level, I’d be more worried about Empowered, Empowered Lightning Bolts if I were him. Course, not if you do not have the Empowered feat.

