Flamestrike
Legend
While I don't disagree with that at high levels, there are 2 caveats:
- A single riposte does ~15 damage on hit while a crit roll of 19 adds ~7; you need at least 20 attack rolls per SD (even dropping hit rate to 50%).
At fifth level a champion fighter is getting 2.5 attacks per round. (The extra half an attack comes from two weapon fighting, action surge, pole arm mastery, great weapon masters bonus action attack and attacks of opportunity). He breaks even at 40 rounds. At 11th level, he's getting 3.5 attacks per round. He breaks even at 30 rounds.
Those numbers are much better as a half orc. They are also dramatically better if the champion has a reliable source of advantage (a critical hit happens on an attack with advantage and a 19 to 20 crit range about 20% of the time).
- You will run out of health within ~40 rounds of combat, and ~20 rounds the following weeks (very conservative, getting hit 8 times for 5 damage each doesn't take that long).
Not when you implement the healing surge system to go with gritty realism. Also healing potions are a thing. As is the cure wounds spell. And at 18th level this doesn't bother the champion at all.