Not sure on = I have no opinion one way or the other, Rayni is fineRystil Arden said:You don't like Rayni, Bront?
I'd say definitely yes on Warlock and Beguiler. Dragon Shaman I wouldn't put into most campaigns, but in Eberron it seems to make more sense than usual. Wu Jen, nah. Duskblade maybe.
Spikes is still overpowered compared to similar damage-dealing spells.stonegod said:My few cents:
Spikes: Errata'd in Compendium not to stack with other threat-range doubling abilities. Was that your beef, RA, or something else?
Orbs: I see why they have no save and SR, but I doesn't mean I have to like them. The *theory* is that they are conjured balls of stuff, so SR doesn't apply since the material already exists (just like Melf's acid arrow--no SR). Saves's don't apply to the damage because its a roll to hit spell, which are usually no save (again, Melf's). Problem is, things get out of hand. Orb of acid---okay, I see that. Its just Melfs-- or Melfs++. Fire? Maybe. Cold? Maybe. Electricity? Errr... stretching it a bit. Force? Huh? Sonic? WFT? For real, tangible energy types, I might leave them as is, but Force and Sonic, SR would apply.
We don't need it if we aren't using gestalt, I think.Bront said:Another thought, Should we use Fractional BAB and Saves? Seems like a potentialy good alternate rule.
No beef there, though Spellthief is just odd to me.Bront said:Definately like in Eberron: Scout, Swashbuckler, Spirit Shamen, Favored Soul, Knight, Spellthief
Can't speak for balance purposes, but for flavor purpose I have no problem with the last four. Beguilier is a trickster caster, which fits all the espionage flavor. Dragon Shaman seems a good fit for some kobold tribes and for Argonessen. Khyber-tained or Fiend-tainted warlocks seems flavor-wise good for me (course, I'm biased as I'm playing one). Not sold on the wu-jen.Bront said:Not sure on: Wu Jen, Beguiler, Dragon Shamen, Duskblade, Warlock
Again, I can see it flavor wise. Either go with the Player's Guide version (possibly touched by the Shadow/Traveller) or one similar to my hexblade's (training from a special gift).Bront said:Don't care for, but could be talked into: Hexblade
Flavor-wise, I can see them from Cyran or Aundair academies, the former not exstant anymore, of course.Bront said:Don't like: Warmage
You already know I agree on you here.Bront said:Don't see in Eberron: Samuri, Ninja, Shujenja
I was thinking more Wizard, but yeah, i can understand that for classes that have a full spell list to chose from. Sorcerers are free to select from whatever I would think.Rystil Arden said:Definitely agree with that! I may be the only approved Divine caster right now, but when we approve new Divine spells, they are not going to just magically all appear on a character's spell list. That just isn't fair to anyone, most of all the people who don't own the books and try to play these classes. You pay to add spells to your list.
Beguilier is a trickster caster, which fits all the espionage flavor. Dragon Shaman seems a good fit for some kobold tribes and for Argonessen. Khyber-tained or Fiend-tainted warlocks seems flavor-wise good for me (course, I'm biased as I'm playing one). Not sold on the wu-jen.
I don't like the Warmage balance wise, not flavor wise. Think they're a bit too powerful/walking artilery, but I could be talked into allowing them potentialy.stonegod said:No beef there, though Spellthief is just odd to me.
Can't speak for balance purposes, but for flavor purpose I have no problem with the last four. Beguilier is a trickster caster, which fits all the espionage flavor. Dragon Shaman seems a good fit for some kobold tribes and for Argonessen. Khyber-tained or Fiend-tainted warlocks seems flavor-wise good for me (course, I'm biased as I'm playing one). Not sold on the wu-jen.
Again, I can see it flavor wise. Either go with the Player's Guide version (possibly touched by the Shadow/Traveller) or one similar to my hexblade's (training from a special gift).
Flavor-wise, I can see them from Cyran or Aundair academies, the former not exstant anymore, of course.
You already know I agree on you here.
These are flavor, not mechanics, judgements. YMMV
The PHII classes are all solidly balanced, pretty much.Bront said:I don't like the Warmage balance wise, not flavor wise. Think they're a bit too powerful/walking artilery, but I could be talked into allowing them potentialy.
The Wu jen is the only one I can see, as they are casters that relate to the elements. I see them as Arcane Casters in the Reaches. Other than the Knight, I don't have much experience with the PHBII classes.