Scurvy_Platypus
Explorer
Sorry, but the following is sort of a stream-of-consciousness ramble. Your patience is appreciated. 
The whole process of making a race is pretty higgledy-piggledy it seems. In fact, there's not really anything that addresses building them in a consistent fashion, other than one lone product from LPJ, at least that I know of.
Upper Krust did the whole CR thing, which seems pretty groovy. In fact, it kinda seems to me like it could be used to do this sort of thing I'm thinking of. It was even formalized and turned into a worksheet for Grim Tales.
So, my points:
1. Back in the day races used to get an XP penalty in the form of a negative percentage modifier. Sean Reynolds ranted about that on his web page and why the LA system is better. But the thing is, to me it still looks like it's doing the same sort of thing (penalizing your XP earnings) it just does it in a different fashion.
2. I'm not exactly wild about the whole idea of buying off your LA as present here: http://www.d20srd.org/srd/variant/races/reducingLevelAdjustments.htm Why? Because it seems to me that after a certain point, the extra race bonuses you've got are no longer really an important factor. So why should you have to pay to lose it, when it becomes a disadvantage? You've effectively been paying for _having_ the advantage the entire time. Seems like a double slam.
So my question is, why can't we simply use something like Upper Krust's system (Or Soldarin's ECL calculator) to figure out what the explicit benefits are, at what point they stop being an advantage and simply a part of the character, and strip out some of the useless stuff in the whole racial thing.
So for example, the Centaur (http://www.d20srd.org/srd/monsters/centaur.htm) :
What do we need the extra HD for again? If it's going to be a character anyway, why not just rely on class Hit Dice, and be done with it?
The AC bonus, the feats, the darkvision, skills, and possibly even speed... all of these are pretty easy to make up for in a few levels based on items, at least that's my understanding. The stat bonuses, reach, and being Large... I can see that being a penalty a while longer.
What is it I'm missing? I haven't run a 3.x game, and only played humans and a warforge, and all in lower level games. And that warforge seems to be pretty strong to start out with, but seems like the others will rapidly catchup and eventually surpass it.

The whole process of making a race is pretty higgledy-piggledy it seems. In fact, there's not really anything that addresses building them in a consistent fashion, other than one lone product from LPJ, at least that I know of.
Upper Krust did the whole CR thing, which seems pretty groovy. In fact, it kinda seems to me like it could be used to do this sort of thing I'm thinking of. It was even formalized and turned into a worksheet for Grim Tales.
So, my points:
1. Back in the day races used to get an XP penalty in the form of a negative percentage modifier. Sean Reynolds ranted about that on his web page and why the LA system is better. But the thing is, to me it still looks like it's doing the same sort of thing (penalizing your XP earnings) it just does it in a different fashion.
2. I'm not exactly wild about the whole idea of buying off your LA as present here: http://www.d20srd.org/srd/variant/races/reducingLevelAdjustments.htm Why? Because it seems to me that after a certain point, the extra race bonuses you've got are no longer really an important factor. So why should you have to pay to lose it, when it becomes a disadvantage? You've effectively been paying for _having_ the advantage the entire time. Seems like a double slam.
So my question is, why can't we simply use something like Upper Krust's system (Or Soldarin's ECL calculator) to figure out what the explicit benefits are, at what point they stop being an advantage and simply a part of the character, and strip out some of the useless stuff in the whole racial thing.
So for example, the Centaur (http://www.d20srd.org/srd/monsters/centaur.htm) :
What do we need the extra HD for again? If it's going to be a character anyway, why not just rely on class Hit Dice, and be done with it?
The AC bonus, the feats, the darkvision, skills, and possibly even speed... all of these are pretty easy to make up for in a few levels based on items, at least that's my understanding. The stat bonuses, reach, and being Large... I can see that being a penalty a while longer.
What is it I'm missing? I haven't run a 3.x game, and only played humans and a warforge, and all in lower level games. And that warforge seems to be pretty strong to start out with, but seems like the others will rapidly catchup and eventually surpass it.