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Burning Heretics (IC)

moritheil

First Post
Alatheil - Fire Elf Wizard 3 - 16/16 hp

Alatheil continues to support her allies from beyond the creature's reach. Unfortunately, safe shots are getting harder to find as both the creature and her allies whirl about in combat.

attack, damage (1d20 2=11, 1d8 1=3)


OOC: I just realized that the bow allows for 1 pt. of strength to be added to damage. I've been rolling 1d8 all this time and forgetting to add 1. I paid for it; why can't I remember it? :eek: :\
 

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Jack of Tales

First Post
Round 5

Round 5: The sound of tendons twisting in a way never intended for a human body shivers through the ears of those closest to the creature as it bends backward to stab at Xavier. The lithe man simply laughs at the attempt and ducks under the clumsy strike. Smoothy lets out an encouraging warcry to his allies and swings his huge blade down into its spine. It bites deep and lodges momentarily in the bone before wrenching it out with a loud, sucking sound on dead flesh. Felidae moves in after the valiant strike and reaches out one slender paw but she hesitates at the last moment at the horrible sucking sound and misses her chance to strike the beast with her holy power. Alathiel fires a shot and it goes wide landing amid the snow in the road. Xavier repeats his early actions and punches the creature’s back as he does so he gets batted at but manages to once again avoid the blow. His punch causes another glow throughout the flesh and the smell of burning dead flesh fills the area. Gerraint steps back 5’ and attempts to bring his spear to bear again but his weapon is batted aside by one clawed hand.

Initiative:
[sblock]
? Creature: 18
Smoothy: 15
Felidae: 11
Human guard: 10
Alathiel: 10
Xavier: 5
Geraint: 4[/sblock]
Battlefield Effects[sblock]
Smoothedcrest: Iron Guard's Glare
[/sblock]
Combat Log:[sblock]
Round 1: Creature attacks human guard: 21, hit (11 damage). Smoothy moves in. Felidae moves in. Human guard retreats, uses full defense. Alathiel shoots and misses. uses Knowledge skills. Xavier moves in and issues a challenge, ignored. Geraint moves in.

Round 2: Creature attacks human guard: 9, miss. Smoothedcrest moves into threat range; Creature AoO 21, miss. Felidae charge + smite: 21, hit (4 Raw). Human guard withdraws from combat. Alathiel shoots: 20, hit (1 Raw). Xavier moves around creature; Creature AoO 9, miss. Geraint charges 13, miss.

Round 3: Creature attacks Felidae: 14, miss. Smoothedcrest moves to attack, provokes AoO: 25, hit (12 raw); Smoothy attacks: 31, hit (10 raw). Felidae full attacks: 22/18, hit, hit (0/0 Raw). Alathiel moves forward and fires an arrow: 20, hit (3 raw). Xavier tumbles [18] avoids AoO and attacks: 13, miss. Geraint moves 5' and attacks: 21, hit (2 Raw).

Round 4: Creature attacks Felidae: 20, hit [10 raw]. Smoothy attacks: 17, hit [6 raw]. Felidae attacks: 6, miss. Alathiel attacks: 21, hit [2 raw]. Xavier uses Healing Belt as touch attack: 20, hit [9 raw]. Geraint attempts to use Cure Light Wounds on ? creature: 14,miss.

Round 5: Creature attacks Xavier: 15, miss. Smoothy attacks: 17, hit [4 raw]. Felidae tries to use lay on hands: 1, miss. Alathiel fires an arrow: 15, miss. Xavier attempts touch atack, provokes AoO: Creature: 13, miss. Xavier: 26, hit[8 raw]. Gerraint attacks: 13, miss. [/sblock]
 

G

Guest 11456

Guest
Judge Felidae : Ahl’Artathi Paladin 3 : 15/25 HP : AC 16

Thinking that the kukri might be throwing off her balance, Felidae sheaths Law and tries once more to attack the creature. But she still falls short of her goal.

OOC:
Touch Attack to deliver lay on hands damage (does not provoke AoO): 11
 

covaithe

Explorer
Geraint grits his teeth and once again attempts to touch the creature, with more success this time.

ooc: If I'm not mistaken, Geraint should still hold the charge from his previous (missed) CLW on the creature. If I had remembered to actually respond, I would have tried to deliver it in round 5, but a) crazy week, I forgot, and b) with the attack roll you rolled I'd have missed again anyways, so it doesn't really matter. New attack roll for round 6: 1d20+7=25. includes +2 for flanking. Would you prefer to use the previous damage roll, or a new damage roll? I'd be perfectly happy to use the previous one: 1d8+3=11 :D
 

Bihlbo

Explorer
Smoothy, AC 22, hp 24/36 (+7 up to 31/36 if attack hits)

The warm energies of life flowing from his comrades into this creature of undeath bolsters Smoothy as he brings his next attack into the foe's torso. "We are to take it, allies!" he cries as he lets loose another slashing blow.

[sblock=Actions]Crusader's Strike, standard action, 1d20+10=19 to hit, 2d6+6=13 damage, and the attack results in points of damage cured (1d6+3=7) on Smoothy.[/sblock]
 

renau1g

First Post
Xavier the Bold - Human Rogue/Fighter 2/1 - 24/24hp - 18AC

Hearing the warcries of his goliath companion, Xavier will attempt a move the dwarves taught him, combining their two favoured weapons. He leads with the hammer and follows up from another angle with axe, hoping to disorient the creature. Unfortunately as a result of his dodging the incoming blows, Xavier is off-balance and his swings are not as accurate as he had hoped.

[sblock=Actions]Warhammer, hit & damage, + Handaxe, hit & damage (1d20+7=15, 1d8+3=9, 1d20+7=10, 1d6+1=5) [/sblock]
 


Jack of Tales

First Post
Round 6

Round 6:

Despite Smoothedcrest’s attempts to deflect the boneclaw’s attacks from his allies it manages to strike out at the human punching it with positive energy. Xavier feels a flash of pain and blood pours down his chest from a deep gash that leaves a mark in his armor and several ribs visible. [11 damage]. Smoothedcrest returns the attack with a deep cut across the shoulder that fills him with positive energy and cures his own wounds. Felidae tries again to touch the beast but it laughs at her newest attempt and dodges easily. Alathiel’s arrow flies over her allies and bounces off the creature’s head. It struck but did not appear to do any harm. Xavier attempts a dual attack only to be rebuffed by his own wounds and more blood rushes down the front of his chest. As Geraint moves in to attack his movement provokes an attack by the creature but it misses and stumbles. Geraint lets out a resounding yell of success as its stumble allows for Geraint to land his palm on its arm. His fingers close over the dead muscle and a pulse of soft blue light flows through its skin. The muscle under its arm boils and the skin above blackens—exuding a horrid stench and dripping yellow pus.


Initiative:
[sblock]
? Creature: 18
Smoothy: 15
Felidae: 11
Human guard: 10
Alathiel: 10
Xavier: 5
Geraint: 4[/sblock]
Battlefield Effects[sblock]
Smoothedcrest: Iron Guard's Glare
[/sblock]

Combat Log: [sblock]
Round 1: Creature attacks human guard: 21, hit (11 damage). Smoothy moves in. Felidae moves in. Human guard retreats, uses full defense. Alathiel shoots and misses. uses Knowledge skills. Xavier moves in and issues a challenge, ignored. Geraint moves in.

Round 2: Creature attacks human guard: 9, miss. Smoothedcrest moves into threat range; Creature AoO 21, miss. Felidae charge + smite: 21, hit (4 Raw). Human guard withdraws from combat. Alathiel shoots: 20, hit (1 Raw). Xavier moves around creature; Creature AoO 9, miss. Geraint charges 13, miss.

Round 3: Creature attacks Felidae: 14, miss. Smoothedcrest moves to attack, provokes AoO: 25, hit (12 raw); Smoothy attacks: 31, hit (10 raw). Felidae full attacks: 22/18, hit, hit (0/0 Raw). Alathiel moves forward and fires an arrow: 20, hit (3 raw). Xavier tumbles [18] avoids AoO and attacks: 13, miss. Geraint moves 5' and attacks: 21, hit (2 Raw).

Round 4: Creature attacks Felidae: 20, hit [10 raw]. Smoothy attacks: 17, hit [6 raw]. Felidae attacks: 6, miss. Alathiel attacks: 21, hit [2 raw]. Xavier uses Healing Belt as touch attack: 20, hit [9 raw]. Geraint attempts to use Cure Light Wounds on ? creature: 14,miss.

Round 5: Creature attacks Xavier: 15, miss. Smoothy attacks: 17, hit [4 raw]. Felidae tries to use lay on hands: 1, miss. Alathiel fires an arrow: 15, miss. Xavier attempts touch atack, provokes AoO: Creature: 13, miss. Xavier: 26, hit[8 raw]. Gerraint attacks: 13, miss.

Round 6: Boneclaw attacks Xavier: 22, hit [11 raw]. Smoothedcrest slashes Boneclaw: 19, hit [8 raw]. Felidae attempts lay on hands: 11, miss. Alathiel fires: 18, hit [0 raw]. Xavier dual attacks: 15,miss 10, miss. Geraint uses Cure Light Wounds: 25, hit [11 raw][/sblock]
 

covaithe

Explorer
Seeing the effect of the positive energy on the creature, Geraint tries that tactic again.

ooc: rolls. 1d20+12=21 vs. DC 16 to cast defensively, touch attack 1d20+7=14 (probably misses; the previous 14 on a touch attack missed), damage 1d8+3=10.
 

Bihlbo

Explorer
Smoothy, round 7, AC 22(+2), hp 31/36

"You! Move to there!" Smoothedcrest calls to the allies on his left. "And you, move too! Beast will taste my steel for one last horror when I move it to meet you!"As Smoothedcrest calls out, he strikes at the arm attacking Xavier and slices deep into the flesh, though providing no great wound to the creature. Just after striking, he raises his shield and bounds backward till his foot hits a large stone. Crouching against it, he coils like a great armored tiger eager to strike.

OOC: Smoothy is asking everyone to move a 5' step to the West, at least to clear the way so that he can make a charge attack. Try not to block its west flank, because the "move it to meet you" comment refers to an upcoming attempt to Bull Rush. Also, there's a very good chance you'll get to make an AoO next round, so you might as well decide on what attack you'll make and roll it just in case.

[sblock=Actions]
To hit (1d20+10=28), and damage (2d6+6=11). Smoothy uses a swift action to change his stance to Stonefoot Stance (+2 bonus on Strength checks and +2 bonus to AC against larger foes), and then moves 15' East, provoking at AoO I'm sure.

Round 8:
If the Boneclaw follows, Smoothy is going to just attack it again. I'm sure that a sense motive could allow it to recognize that Smoothy is setting up to make a charge attack.

If the Boneclaw doesn't follow:

Breathing heavily already, Smoothedcrest lifts his shield to his eyes, pulls it tight against his shoulder, and pounces, running with his great longsword trailing behind, disturbing the puffs of dust that billow out from his pounding steps. As he closes, he ducks low, and brings the shield up into the chest of the monstrosity, while swinging his sword upward, between the beast's legs.

Smoothy is going to use the Charging Minotaur maneuver. This is a Bull Rush that does not provoke AoO (though thanks to its reach it is entitled to one anyway, due to Smoothy's movement). This requires that he charges, which is why he gained 15' distance.
His attack roll (1d20=16) (+10, +2 for the charge, = 28, sorry I forgot to include bonuses in the die roll). His AC during this round is 24-2=22 because of the charge. Next is his Bull Rush attempt (bonuses are +4 gained for being almost-Large, +2 to Str checks from stance, +5 Str) (1d20+4+2+5=31) and by Autur, a natural 20!
Smoothy is going to push him into the cart (which, since it's on wheels, shouldn't really offer much resistance), but only 5 feet, and Smoothy is not moving with the Boneclaw, so he should end up being in the next square east of the creautre. On the other hand, instead of having the cart move, you could rule that (if it fails to resist the Bull Rush) it is instead squeezed in a tight space, meaning it takes a –4 penalty on attack rolls and a –4 penalty to AC. That movement should be enough to provoke AoO's from the rest of the party. During the Charging Minotaur attack, Smoothy also stabs into the beast, dealing more mediocre longsword damage (2d6+6=12). Since Charging Minotaur is not a swift action, at the end of this maneuver Smoothy switches back to the Iron Guard's Glare stance, imposing a -4 penalty to the creature if it tries to attack anyone but Smoothy. However, this drops his +2 AC vs. larger creatures, so at the beginning of the next round Smoothy retains the charge penalty, so his AC will be 20 until his own turn.
[/sblock]
 
Last edited:

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