Journey to Neverlight Grove
You leave behind Gracklstugh. The sounds of its destruction echoing in your minds. You wonder if this is what awaits all the Underdark.
A drow has joined you at the behest of Tytus and Jharzzle. His name is Apothicas and he appears to be a warrior of some kind.
Here is a summary of travel to Neverlight Grove and what you see when you first arrive.
Travel to Neverlight Grove
Day 1: No encounter.
Day 2: No encounter:
Gas Leak: Jharzzle finds a natural gas vent that is easily avoided.
Day 3: No encounter.
Day 4: No encounter.
Jharzzle and the forward scouts come upon a group of human bandits starving and lost. The bandits join the group for a short while, then try to rob the group and are dispatched.
Day 5: No encounter
You find another drow warning sign and fresh drow corpses being fed on by a carrion crawler. You determine that the drow were slain by demons.
Day 6: Jharzzle avoid violet fungi and you are slowed crossing a gorge.
Day 7: No encounter.
Day 8: You find a cliff and a hidden ladder nearby. The ladder allows you to get up the cliff to the tunnel that continues into the passageway you need to take.
Four days from Neverlight Grove...
Rumpadump and Stool excitedly inform you that you are entering the surrounding area of Neverlight Grove. It is only days away. Rumpadump rapports, “Beware of strange spores. Do not accept any ‘offered gifts.’”
Day 9: No encounter.
Day 10: Jharzzle spots a chasme demon (a giant fly with a humanoid head) crawling along the cavern ceiling. You dispatch it.
Day 11: During the day you fight two groups of three nothics, strange one-eyed creatures whose gaze rots flesh.
Day 12: You find some waterorbs near a freshwater spring. They provide water for a few days.
You come upon another group of three nothics. They seem to be infesting the area.
Entering Neverlight Grove...
Rumpadump and Stool lead you down a tunnel into Neverlight Grove. They explain that it is the only passage people of their size can use to enter the grove. It is formed by a drying underground stream and dimly lit by glowing lichen.
You enter the grove. It is an an alien, but serenely beautiful place. The access tunnel opens above the grove’s main floor, providing the characters a panoramic view of a mushroom forest that covers every surface-including the ceiling-and illuminates the darkness with brilliantly colorful bioluminescent patterns.
On the other side of this exotic forest, the cavern narrows into a ravine. In a cavern beyond the ravine, a glimpse of a majestic mushroom tower can be seen, although the poor light and a rising mist makes it impossible to discern its details.
DM Notes: I've taken to narrating travel and accounting for experience as a bookkeeping exercise because I believe travel xp was meant to provide a good portion of the xp in the early levels. I want to make sure the PCs are the appropriate level or higher at the right points in the adventure.
You leave behind Gracklstugh. The sounds of its destruction echoing in your minds. You wonder if this is what awaits all the Underdark.
A drow has joined you at the behest of Tytus and Jharzzle. His name is Apothicas and he appears to be a warrior of some kind.
Here is a summary of travel to Neverlight Grove and what you see when you first arrive.
Travel to Neverlight Grove
Day 1: No encounter.
Day 2: No encounter:
Gas Leak: Jharzzle finds a natural gas vent that is easily avoided.
Day 3: No encounter.
Day 4: No encounter.
Jharzzle and the forward scouts come upon a group of human bandits starving and lost. The bandits join the group for a short while, then try to rob the group and are dispatched.
Day 5: No encounter
You find another drow warning sign and fresh drow corpses being fed on by a carrion crawler. You determine that the drow were slain by demons.
Day 6: Jharzzle avoid violet fungi and you are slowed crossing a gorge.
Day 7: No encounter.
Day 8: You find a cliff and a hidden ladder nearby. The ladder allows you to get up the cliff to the tunnel that continues into the passageway you need to take.
Four days from Neverlight Grove...
Rumpadump and Stool excitedly inform you that you are entering the surrounding area of Neverlight Grove. It is only days away. Rumpadump rapports, “Beware of strange spores. Do not accept any ‘offered gifts.’”
Day 9: No encounter.
Day 10: Jharzzle spots a chasme demon (a giant fly with a humanoid head) crawling along the cavern ceiling. You dispatch it.
Day 11: During the day you fight two groups of three nothics, strange one-eyed creatures whose gaze rots flesh.
Day 12: You find some waterorbs near a freshwater spring. They provide water for a few days.
You come upon another group of three nothics. They seem to be infesting the area.
Entering Neverlight Grove...
Rumpadump and Stool lead you down a tunnel into Neverlight Grove. They explain that it is the only passage people of their size can use to enter the grove. It is formed by a drying underground stream and dimly lit by glowing lichen.
You enter the grove. It is an an alien, but serenely beautiful place. The access tunnel opens above the grove’s main floor, providing the characters a panoramic view of a mushroom forest that covers every surface-including the ceiling-and illuminates the darkness with brilliantly colorful bioluminescent patterns.
On the other side of this exotic forest, the cavern narrows into a ravine. In a cavern beyond the ravine, a glimpse of a majestic mushroom tower can be seen, although the poor light and a rising mist makes it impossible to discern its details.
DM Notes: I've taken to narrating travel and accounting for experience as a bookkeeping exercise because I believe travel xp was meant to provide a good portion of the xp in the early levels. I want to make sure the PCs are the appropriate level or higher at the right points in the adventure.