Desdichado
Hero
Just thinking about sumfing: Savage Species rekindled in me a desire to play a bit of an "out-there" campaign sometime -- get that book together with Manual of the Planes and do something a bit different, although certainly recognizable D&D for a few months would be lots of fun.
The other campaign I'd like to run (and I've got this homebrew about nailed down, so I might actually try it in the (relatively) near future is d20 Modern adapted to a more traditional fantasy, throw in some Iron Kingdoms-esque steampunkish elements, redo all the races away from D&D standard, and replace all magic with d20 Call of Cthulhu-style magic for a gritty and dark game that, although it plays somewhat like D&D doesn't feel like it at all.
So, what games do the rest of you think would be fun to run (or play in) given the chance?
The other campaign I'd like to run (and I've got this homebrew about nailed down, so I might actually try it in the (relatively) near future is d20 Modern adapted to a more traditional fantasy, throw in some Iron Kingdoms-esque steampunkish elements, redo all the races away from D&D standard, and replace all magic with d20 Call of Cthulhu-style magic for a gritty and dark game that, although it plays somewhat like D&D doesn't feel like it at all.
So, what games do the rest of you think would be fun to run (or play in) given the chance?