Campaigns you want to play (or run)

Pirate Steampunk Swashbuckling campaign with an anchient egytian motif for the "long forgotten empire." It would have Bedouins, Mummies, Pirates, Oh my! Odd thing is I can do this with FR...

Another is a world where the races are more mixed in the cities. At least the goblinoids, kobolds, gnolls and orcs are all living there, and are part of a civilisation with the humans and demi-humans. Civilisation and Barbarism would be the struggle there.

Aaron.
 

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1. Discworld d20/3E. Need I say more?

2. A land where the forces of life and death have reversed due to magical cataclysms brought on by the arguments between the infamous and fanactical Necromancer and Biomancer who championed Death and Life as the expense of one another. All of the characters are undead with templates (zombie, skeleton, ghoul, etc. ala Requiem) and the unnatural threats to humanity are the Living.

3. The Stepped On Campaign- playing as scared nupperibos, larvae, manes, dretches and lemures in the Blood War hoping to survive long enough to rise in rank to become a powerful demon- or just to not get eaten or abused by your superiors.
 

With all of these requests for a pirate/swashbuckling adventure, I'm surprised no one has mentioned the staple of seafaring supplements already available, such as:

Seas of Blood (Mongoose Publishing)
Seafarer's Handbook (Fantasy Flight Games)
Broadsides! (Living Imagination)
Hostile Climes: Depths of Despair (Pinnacle Entertainment Group)

Granted, I'll be picking up "Skull & Bones" when it comes out in March (hoping Green Ronin makes the revised deadline), as their approach to voodoo sounds intriguing. Mystic Eye Games also has an undersea supplement coming out in a few months, according to the messages Hal has posted here.

The summer will be full of swashbuckling and undersea movies as well, including a new animated Sinbad movie, "Finding Nemo", "Sharkslayer", and "Pirates of the Caribbean".

My take on a swashbuckling campaign is a bit different, as the game is set beneath the surface of the sea. I'd still accept a buccaneer character, of course, so long as he or she could both swim and breath underwater. :D
 

1. A fantasy steampunk game, along the lines of the CRPG Arcanum.

2. A game where all the characters are evil humanoids, like orcs, goblins, hobgoblins, bugbears, and maybe even ogres.

3. A Godlike game, in the western front.

4. A real, well-researched Forgotten Realms campaign, utilizing all the depth of information of the setting and fitting seamlessly into the established canon.

5. If the above are not available, I'll play ANYTHING, as long as it's not World of Synnibar, F.A.T.A.L., or Hybrid.
 

Decado said:
I just bought Conan the Barbarian on DVD and really have an urge to run a game set in that setting. I have also always wanted to run a Norse or Celtic setting type game and am fighting the urge (not very hard mind you) to buy Slaine. Can anyone point me in the direction of some good novels of Norse or Celtic tales? I am interested in both fiction and non-fiction.

Decado

Decado, I read it years ago, but I remember it being a good gritty fantasy take on life in England at the time of the Norse invasions. You might want to check it out:

Hammer and the Cross by Harry Harrison
http://www.amazon.com/exec/obidos/t...f=sr_1_1/002-4818080-4234434?v=glance&s=books

As for me... games I would like to run:

1) My own homebrew, which is 40% complete, involves a collapsed empire, the rise of new kingdoms, distant and immortal elves, clannish and greedy dwarves, Yuan-Ti (of course), Rakshasa, marauding orcs, sinister cults, ancient magicks, and vast areas of wilderness.

2) Scarred Lands -- see above, since I feel they have come the closest to my own vision of the various published settings.

3) Cold War Spycraft game

4) Inter-war Spycraft game

5) Silver Marches --- I fell in love with FR when the original boxed set came out, ran a brief campaign in the Marches; beautiful setting which has been tarnished for many by the novels and the tendency to overpower a setting after it has been around a while; the Marches and the North provide an excellent, gritty setting for anyone looking to run a campaign, however.
 

I've always wanted to do a campaign where the characters are under an oppressive government and are more or less slaves. Were weapons are outlawed as well as magic. Some ideas I had for it include magic hunting dogs that sense magic over long distances and then find the spot where it was cast and scent the caster.

I pictured a teired cliff city over the ocean that had deep mines in the cliff face and downward. I thought it would be created by a meteor and the cliff face was the rim of the crater and the city was actually mining the ore from the meteor. the trade was handled on the land above the crater and though the city was not well thought of the meteor was the only means of getting metal ore of any quality.

Also the tiers are very segregated and controlled the higher you get the higher society you were so a person could play a noble and someone else a miner and know each other through the rebellion/underground. The noble would stand to lose if found out like their family killed and house sold off etc so everyone was at risk.

The players could do lots of things from merely planning to escape to inciting a rebellion. Training in the sewers and smuggling weapons and food through the teirs all sorts of fun things.

The city emperor was going to be a lich like mage alive and unkillable for a thousand years. he had been assassinated etc so many times the people have given up on killing him outright.

Those are just a few ideas. The reason I haven't gone with it is I don't think my group would enjoy it much as it would be very dark and very intense with betrayal at every corner.

Its an idea that needs fleshing out but I have done a lot of the mental ground laying already this isn't nearly all I have thought through.

Later
 

In an old interplanar game I ran (not really Planescape) the PCs visited a mining city deep inside the elemental plane of earth. The city was built on the inside of a large sphere-shaped cave with a large artificial sun in the middle. The city was torn asunder by a political war between many factions that all wanted to control the mining supply.

I have always wanted to run a game that takes place there.
 
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i want to play a chinese historical fantest/non-wuxia chinese campaign. and an arabic campaign (ie al-quadim).

yup.
 

Re: Re: Re: Campaigns you want to play (or run)

first I said:
Aside from that, I want to run a Feng Shui/Call of Cthulhu/Charlie's Angels sort of campaign. High-flying wuxia action with creepy crawlies and tough-as-nails-yet-somehow-still-oh-so-glamourous heroines. I don't know why but it sticks in my head.

And then Storminator said:
I'm trying to think of a reason this WOULDN'T stick in your mind! :D

And failing...
Right, like that one should be a no-brainer. I think. Who WOULDN'T want to play in that campaign?

Well, everybody at the last gaming con here in Vancouver. I wrote up just such a game and signed up as a DM for the event. Nobody signed up. Not one. Two days I went to the con, checked the boards, waited around, went home.

I had to pay the entrance fee and nobody wanted to play my Charlie's Angels/Hong Kong/Call of Cthulhu adventure. I just don't get it.

People are so weird.
 


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