Can Dextyr Keep All These Strikers Alive? (DM: JoeNotCharles, Ozymandias79 Judging)

The realization quickly sets in that 'playing dead' was a very bad idea. Fear begins to set in as the hounds set upon him and then grows into outright terror as the fell creature descends on his head.

“AAARRGGGHHHH” Dextyr cries out in pain as it tears into his head, feeding on his life force.

Feeling his life-force waning, Dextyr knows he must get away from these foes. Pulling his legs away from the nipping corpse dogs he gets his legs up under himself and ducking to further avoid the jellyfish Dextyr steps to the side as he stands up.

“Ha! Tis but a scratch” Dextyr calls out, an obvious recital of some epic, but none the less Dextyrs wounds seem to lessen as the magic of his words ease his pain and he hops a step further away from the flying jellyfish.

Dextyr then with a bit of his confidence regained, points towards the creatures and shouts “YOU SHALL NOT PREVAIL. WE WILL DANCE ON YOUR ROTTEN CORPSES” and a blast of arcane energy thunders forward and rebuffs the creatures progress and knocks them away.

[sblock=Mechanics]
Move Action = Stand from Prone. Since my square is occupied by the fell creature I also shift to F16 as part of the same move action.
Standard Action = Majestic Word used on himself. Regains 11 hit points and slides to E16
Action Point; Standard Action = Shout of Triumph; Close blast 3 hitting F15-F13-H15-H13. (5 attack rolls, 1 damage roll)
VS Fort; dog F14 (1d20+4=12) If hit push to I10 [Hit, & dead]
Vs Fort; dog G14 (1d20+4=24) Push to J11 [Hit & dead]
Vs Fort; Dog H14 (1d20+4=5) missed, no push.
Vs Fort; Jelly G15 (1d20+4=15) If hit push to J12 [Hit & takes 8 damage & pushed]
Vs Fort; Jelly H14 (1d20+4=7) a miss I presume.
Damage (1d6+4=8) except for G14 who takes max damage of 10
[/sblock]

[sblock=Stat Block]
Dextyr M’rgan- Male Half-Elf Bard 1
Current Conditions: none
Senses: Low-light vision
Passive Perception: 11, Passive Insight: 17
AC:17, Fort:13, Reflex:13, Will:15
Speed:5 (w/ heavy armor)
Temp Hit Points: 0
Hit Points:21/28
Bloodied:14,
Surge Value:7,
Surges Left:7/10
Action Points: [1], used 1
Second Wind: available
Powers
Guiding Strike
Vicious Mockery
Majestic Word (1/2)
Words of Friendship
Shout of Triumph - used
Eldritch Blast
Stirring Shout
Inspiring Word
Group Diplomacy: All allies within 10 squares of Dextyr gain a +1 bonus to Diplomacy checks.
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Blade quickly fires off a at one of the hovering monstrosities, but doesn't wait to see it's results, instead turning to the warforged. "You!" the deva says simply as he charges headlong into the throng of enemies in front of him. Rushing past them Blade raises his axe high and delivers a devastating strike against the warforged, as radiant energy surrounds him.

[sblock=OOC]
Standard: Radiant Vengeange against one of the flying things (whichever one is next to Mikara) vs ref; radiant dmg (1d20+4=14, 1d8+4=7) (adding memory of 1000 lifetimes (1d6=4)) so hits Ref 18 for 7 radiant dmg. if it hits Blade gains 4 THP.
Minor: Oath on warforged
Move: To H12 (H17->H16>H15->I14->I13->H12) I know this will draw a bunch of OA's but I'm good with that. (Blade has resist 5 necrotic)
AP: Avenging Echo on warforged (Vs AC; Damage (1d20+6=11, 1d20+6=26, 1d12+4=5)) CRIT! so 16 damage + 5 from high crit so 21 damageCrit damage (1d12=5) and Until the end of your next turn, any enemy that ends its turn adjacent to you or that hits or misses you takes 9 radiant damage

Note: If any of the OA's Blade drew hit him please add 4 x # of times hit to the damage
[/sblock]

[sblock=Mini-Me]Blade- Male (Deva) Avenger 1
Passive Perception: 21, Passive Insight: 14
AC:17, Fort:13, Ref:15, Will:15-- Speed:6
HP:25/29, Bloodied:14, Surge Value:7, Surges Per-Day 8/9
Initiative +0
Action Points: 2, Second Wind: not used
Powers: Bond of Retribution, Radiant Vengeange, Channel Divinity, Memory of a Thousand Lifetimes, Avenging Echo,Oath of Enmity, Aspect of Might
[/sblock]
 

From hiding, Tonk flings a shuriken at the opponent closest to Dextyr. (Standard Action: Disheartening Strike v. Fell Taint @ G15 -- v. AC (w/ Combat Advantage); Damage w/ Sneak Attack (1d20+7+2=23, 1d6+2d6+4=17) -- prefer dog at F14 as target, if still at that location)

Tonk drops from his perch, performing a forward roll. (Move Action: Acrobatics (1d20+9=25), from F17 to G16.)

(Spend Action Point, acquired after achieving milestone with bandits.)


Tonk grabs Dextyr by the shoulder and yanks the bard backwards, switching places. (Standard Action: King's Castle -- Dextyr goes to G16, Tonk to G15; Attack dog at F14, if still alive -- v. Reflex (1d20+6=16, 2d8+4+1=13) -- mace is two-handed, so +1 damage -- If mace hits, use Furious Assault as free action for additional 1d8=6 damage.)
 

[sblock=OOC]
Ozy pointed out that I should have let Mikara shift up in the tree, since she has Wild Step so the difficult terrain doesn't matter. She would have had to make and Athletics/Acrobatics check though. Too late now - I'll guess we'll just say she didn't want to risk the roll.

Probably won't be able to update until the weekend.
[/sblock]
 

[sblock=OOC:]Joe, Ozy and I talked about that. I'm cool with the no shifting in the trees:cool:. It's understandable. I think he was under the impression that I was on the ground. No biggie.[/sblock]
 

[sblock=OOC]
Tonk, I had posted that Dextyr had moved to E16. You may want to revise your action based on that. As well, Dextyr attempted to push the dogs and fell taints back. Not sure which ones were pushed for sure, but I did have one hit for sure (critical) and a couple of sure misses. The fell taint at G15, I rolled a 15 vs Fort. If that hit I pushed it to J12. The dog at F14 I rolled a 12 vs Fort, and if that hits it gets pushed to I10.

Its kind of hard to determine your actions when you don't know where the enimeis are or if they are still alive.....

[/sblock]
 
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[sblock=OOC]I think the Fell Taint is flying, so it's not in the same ground square and can occupy the same space as Dextyr, so you shouldn't be able to move. And I'm cool with Joe doctorin' my move to make it fulfill its spirit.[/sblock]
 
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"Dog corpses below.
Thought-leeches in trees above.
The dead leader smiles

This tree is a grave,
but not for me. Not for me.
My enemies die!

Arrows cut the Fell Taints' hearts.
Blades will tear the dogs apart.

They died once. They'll die agian,
and naught but nightmares will remain.

Oh evil construct made of steel,
our might will turn you on your heal.

You'll cower at our bold attack
while arrows drive into your back!"
 

[sblock=OOC]
[sblock=OOC]I think the Fell Taint is flying, so it's not in the same ground square and can occupy the same space as Dextyr, so you shouldn't be able to move. And I'm cool with Joe doctorin' my move to make it fulfill its spirit.[/sblock]
OK, well I was unaware that there was a special rule for flying creatures.
Since Dextyr was prone he stood up. As per standing up from prone in the PHB it mentions that if your square is occupied then you get to shift as part of the same move action.
Even if that does not work out Dextyr can then still use majestic word and as part of that power I shift 1 square.
[/sblock]
 

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