Can Dextyr Keep All These Strikers Alive? (DM: JoeNotCharles, Ozymandias79 Judging)

H.M.Gimlord

Explorer
[sblock=OOC: MDanW] Thanks Dex! :cool:.

P295 of the PHB says:

"When you are dying an dreceive healing, you go to 0 hitpoints and then regain hit points from the healing effect."

If this works the way I think it does, I'm at 10hp and down one HS? Correct?

That would mean I'm down 2 for the game so far (5 left).

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DMDanW

First Post
[sblock=OOC HMG]
Hey no problem....that's what leaders are for :)
let's just hope your leader doesn't take 10 or more damage....then we are all in trouble.....unless one of you strikers has a fantastic heal skill.
[/sblock]
 

KenHood

First Post
[sblock=OOC]Uh...

We're strikers.

But Tonk did give your character a healing salve (potion). You can use it as a minor action, and Tonk has another one, so he can salve you up, even though that seems very creepy now that I've written it.[/sblock]
 

DMDanW

First Post
[sblock=OOC]
.... so he can salve you up, even though that seems very creepy now that I've written it.

Ah yes the healing salves. Almost forgot about those. Ya if Dex falls then someone will have to 'salve him up' and get him back in the action. Just remember - healing salve is applied ABOVE the waist........
[/sblock]
 

JoeNotCharles

First Post
Mikara hears a voice at the edge of her hearing. Groggily, she climbs to her knees and crawls into the bushes, guided by the voice. As she does the pain in her head slowly recedes and her vision clears. She realizes she is miraculously unharmed from the fall - the only damage she took was from the alien invasion into her mind, which is already vanishing like a nightmare on waking. She begins to stagger to her feet...

And suddenly she is flying through the air as Dextyr lets out a shout of triumph! His voice, magnified, swirls through the air like a mighty wind. Mikara tumbles through the air towards him and lands on the ground, rolling, behind the front lines. As the world rushes end over end below her she catches a glimpse of Tonk staggering lightly towards the woods as the wind pushes him like a sail, and of zombie hounds, gums drawn back from their horrible fangs, dissolving into dust in the face of the storm. One of the floating jellyfish is caught in the wind and tumbles end-over-end towards Blade - he is forced to duck and it swishes past his head and finally rights itself, hovering between him and Tristan. Finally the wind stops, leaving Mikara lying on her back next to the captive halfling, who is frantically (and unsuccessfully) trying to free himself from his bonds.

The fell taint which still hovers near Mikara's tree gives out an eery keening wail as its prey disappears, and bobs vacantly in the air. Its mate, hovering between Blade and Tristan, reaches out in its direction with a pair of tendrils and gives an answering keen, and the floating blob swivels to face it. Descending to ground level, it rushes through the trees, branches whipping at it and oozing right through it, and barrels towards Tristan, who sidesteps its waving tendrils.

Only two of the rotting dogs remain. Obeying their master's final command, they also converge on Blade and Tristan. One clamps its jaws around Tristan's leg, puncturing the flesh and leaving a sickly, throbbing wound. The other leaps towards Blade - and dissolves in a flash of light as it comes near.

The final remaining fell taint halts its advance on Blade as it sees the dog's fate. Instead, it bobs and spins and settles towards the ground, drifting back away from him and towards the other avenger. As Tristan has his attention on the other attackers, it reaches out a tentacle and plunges it into his head from behind. His body stiffens and goes rigid as he feels the alien presence like a spike entering the base of his skull.

[sblock=Status]
Dextyr stands and uses Majestic Word on Mikara, who regains 10 hp (still bloodied) and slides to F14 (still prone). Then he uses Shout of Triumph, killing Rotting Hounds 2 and 3 and wounding Fell Taint 4 for 8, and sliding it to H11. He slides Mikara to G17 and Tonk to F15. (Either of you can refuse this movement if you wish.)

Lilf attempts to free himself from his bonds: Thievery (1d20+11=17) vs Tonk's attempt to tie him up: Thievery to tie up Lilf (+2 because his description sounded very thorough) (1d20+13=20). He fails.

Rotting Hound 1 moves to F11 and bites at Tristan, Bite vs Tristan (1d20+4=17) hitting (vs Reflex) for 5 necrotic damage.

Rotting Hound 4 moves to H13 and bites at Blade with combat advantage, Bite vs Blade (w/+2 CA) (1d20+4+2=20) hitting (vs Reflex) for 5 necrotic damage, which is cancelled by Blade's resistance. It takes 9 radiant damage for hitting him, and dies.

Fell Taint 2 flies to D10, at ground level, then charges to F10, attacking Tristan: Tendril Caress vs Tristan (w/+1 from charging) (1d20+5+1=11, 1d6+4=8) miss.

Fell Taint 4 shifts 5' down to H10 at ground level, so that it flanks Tristan with Fell Taint 2, and attacks with Tendrils of Stasis: Tendrils of Stasis vs Tristan (w/+2 from CA) (1d20+5+2=21, 1d4+4=6) hit (vs Will) for 6 psychic damage, and Tristan is immobilized until the end of the Fell Taint's next turn.

Your turns again. Remember, try to leave things as clear as possible at the end of your turn (roll OA's against you, etc) and keep on eye on the people who have already gone to check the results of their actions.

Lilf Proudfoot at G18 (17 damage, immobilized)

Warforged Hunter at G11 (59 damage)
Rotting Hound 1 at F11 (0 damage)
Rotting Hound 2 at G14 (10 damage)
Rotting Hound 3 at F13 (8 damage)
Rotting Hound 4 at H13 (9 damage)
Fell Taint 1 at E12, 10' up (21 damage)
Fell Taint 2 at F10 (7 damage)
Fell Taint 3 at G15, 5' up (30 damage)
Fell Taint 4 at H10 (8 damage)

Tristan (13/28 hp, immobilized until end of Fell Taint 4's next turn)
Tonk (24/24 hp)
Dextyr (10/28 hp)
Blade (20/29 hp, until end of next turn any enemy that ends its turn adjacent to, hits, or misses him takes 9 radiant damage)
Mikara (10/24 hp, prone)
[/sblock]

6hkf43.png
 

H.M.Gimlord

Explorer
Throbbing PAIN turns quickly to wrath as Mikara realizes that death has not taken her. Her head feels as though it's been smashed by a mace, but she somehow manages to assess her situation.

She stands to fight, but realizes that her bow is not with her.

[sblock=Actions]
Move: Stand
Move: E13
Minor: Perception to find bow 1d20+10=19
AP; Standard: Evasive Strike - Shift to F13 and Attack Fell Taint at F11 with a thrown dagger. 1d20+6 (-2 for dog providing cover?) = 22! (Natural 18) damage: 2d4+5 = 11

Not bad for an unarmed, bloody little elf-girl.

[/sblock]

Quick as lightning, she darts through the forest to the tree where she once hid. Casting around for her bow, she spots it just out of reach. No time to grab the bow. The gang is in trouble. She steps over one of the dead hounds to get a clearer shot.

"Oh, happy dagger, THERE is thy sheath; there rust and let HIM die!"

[sblock=OOC] Shakespere, Romeo and Juliet Act 5 Scene 3 (slightly modified, of course) for those of you who don't recognize the quote [/sblock]

The blade sails through the air connecting with the Fell Taint hovering behind Tristan as he stands surrounded.
 


renau1g

First Post
Seeing Tonk take care of the one fell taint, Blade steps next to Tristan, the battlerage building inside him after his last blow felled the warforged. He begins chanting, starting low, then quickly building volume "Maros, Maros, Maros Maros, Maros, MAROS, MAROS!" as he brings his axe down on the remaining fell taint.

The axe slams hard into the creature, and combined with Mikara's dagger, the creature is finished.

[sblock=OOC]
*Looks like just the doggie, finish it off Tristan

Minor: Oath the taint
Move: Shift to G11
Standard: Bond of Retribution on taint at F10vs ac; vs ac; dmg (1d20+6=22, 1d20+6=17, 1d12+4=16) Hits AC 22 for 16 damage
[/sblock]

[sblock=Mini-Me]Blade- Male (Deva) Avenger 1
Passive Perception: 21, Passive Insight: 14
AC:17, Fort:13, Ref:15, Will:15-- Speed:6
HP:25/29, Bloodied:14, Surge Value:7, Surges Per-Day 8/9
Initiative +0
Action Points: 2, Second Wind: not used
Powers: Bond of Retribution, Radiant Vengeange, Channel Divinity, Memory of a Thousand Lifetimes, Avenging Echo,Oath of Enmity, Aspect of Might
[/sblock]
 

Lord Sessadore

Explorer
Tristan growls at the last remaining enemy. "You will be returned to death, abomination." He lunges at the rotting dog, but the fell taint's mental intrusion has blurred his vision making him misjudge the distance, and the blow falls short. "Aah!" the elf shouts in anger.
[sblock=Actions]Minor: Oath the rot hound
Standard: Bond of Pursuit vs. rot hound (1d20+7=8, 1d20+7=14, 1d12+4=6). 14 vs. AC for 6 damage. Gah, 1 short of a hit! And I burned elven accuracy already too :(
Move: nothing

I guess it's up to Dex now - go get 'im, fearless leader! :)[/sblock]
[sblock=Tristan stats]Tristan Moonblade - Male Elf Avenger (Dayna) 1
Passive Perception: 21, Passive Insight: 14; Low-light vision
AC:17, Fort:13, Reflex:15, Will:15 -- Speed:7
HP: 13/28, Bloodied:14, Surge Value:7, Surges Left:8/9
Action Points: 1, Second Wind: available
Powers
Bond of Pursuit, Overwhelming Strike
Angelic Alacrity, Channel Divinity, Elven Accuracy, Oath of Enmity
Oath of the Final Duel
Group Awareness: All non-elf allies within 5 squares of Raiyek gain a +1 bonus to Perception.[/sblock]
 

DMDanW

First Post
Dextyr, seeing his comrades take down all but one remaining foe, looks at the lone standing hound.

"BAD DOG" Dextyr shouts, magic filling the air and ripping through the rot hound.

Dextyr looks around for any remaining enimeis and then lets out a sigh of releif as the only foe left on the feild is the teid up halfling.

[sblock=Mechanics]
Standard Action = Vicious Mockery vs Rot Hound
1d20+4 vs Will = 1d20+4=13
Damage = 1d6+4=5
Move Action = look around....
Minor Action = ...big sigh of releif
[/sblock]
[sblock=Stat Block]
Dextyr M’rgan- Male Half-Elf Bard 1
Current Conditions: none
Senses: Low-light vision
Passive Perception: 11, Passive Insight: 17
AC:17, Fort:13, Reflex:13, Will:15
Speed:5 (w/ heavy armor)
Temp Hit Points: 0
Hit Points:10/28
Bloodied:14,
Surge Value:7,
Surges [10]; Used:2
Action Points: [2]
Second Wind: available
Powers
Guiding Strike
Vicious Mockery
Majestic Word (1/2)
Words of Friendship
Shout of Triumph - used
Eldritch Blast
Stirring Shout
Inspiring Word
Group Diplomacy: All allies within 10 squares of Dextyr gain a +1 bonus to Diplomacy checks.
[/sblock]
 

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