Can Dextyr Keep All These Strikers Alive? (DM: JoeNotCharles, Ozymandias79 Judging)

The last minute blurred past Dextyr quickly and before he realises it he and his comrades are yet again in the midst of combat. Quickly assessing the situation he formulates a plan of action.

"This will not do.." Dextyr mutters to himself.

Dextyr, keeping an eye on the horse and rider, takes a step back and points towards his foes.

"Back foul Mercenary" Dextyr shouts, his words filled with arcane energy that pushes the swarm away from his friends and blasts the Hobgoblin right off his horse and into the woods.

He then points at the Guard Drake by Mikara and a blast of arcane energy streaks outward and strikes a glancing blow on the creature.

[sblock=Mechanics]
First off my passive history is 16, so I recognise the banner.
Move Action = Shift from Z13 to -14 (diagonal step backwards, but that has no letter designation).
Standard Action = Shout of Triumph (Z13 to X11, 3x3 square)
vs Fortitude against Horse vs Fortitude against Hobgoblin vs Fortitude against Swarm (1d20+4=10, 1d20+4=22, 1d20+4=15)
Miss horse, Hit Hobgoblin, Hit Swarm
vs Hobgoblin, vs Swarm (1d6+4=9, 1d6+4=9)
Hobgoblin takes 9 damage & is pushed to Z8, Swarm takes 14 damage & is pushed to U12.
Also slides Blade to X11 & Tonk to Z10
Minor Action = Draw Sword
Action point - Standard Action = Eldritch Blast vs Guard Drake
vs Reflex against Guard Drake (1d20+4=19)
Damage (1d10+4=5)
[/sblock]
 
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[sblock=OOC](my previous post was made before I read Dextyr's post). Way to go Dex! See what I mean! Now We've got the rider off his horse. No more charging. Get Him![/sblock]
 

Blade dodges the swarms nips and bites as he slides on the shout of Dextyr. He realizes that his punch brother is intent on taking down the swarm so he turns his attention to them, swearing to Tempus that he'll destroy them.

He moves into a position that allows him to focus on the enemy and swings his axe down on them, killing a pair of the pint size menaces and leaving a glowing arch around the deva protecting him from further attacks.

[sblock=OOC]
vs ac; damage (1d20+8=10, 1d10+4=13) *Miss from swarm

Minor: Oath the swarm
Move: Shift to W12
Standard: Avenging Echo on Swarm
vs ac; vs ac; damage (1d20+6=8, 1d20+6=19, 1d12+4=15) Hits AC 19 for 15/2 = 7 damage
*Any enemy that ends its turn adjacent or hits or misses Blade TENT 9 radiant damage
[/sblock]

[sblock=Mini-Me]Blade- Male (Deva) Avenger 1
Passive Perception: 21, Passive Insight: 14
AC:17, Fort:13, Ref:15, Will:15-- Speed:6
HP:20/29, Bloodied:14, Surge Value:7, Surges Per-Day 8/9
Initiative +0
Action Points: 1, Second Wind: not used
Powers: Bond of Retribution, Radiant Vengeange, Channel Divinity, Memory of a Thousand Lifetimes, Avenging Echo,Oath of Enmity, Aspect of Might
[/sblock]
 

[sblock=Map at end of last round]
29ase3o.png


The big horse-and-rider token is now the horse, the small one is the dismounted hobgoblin. (Thought you'd force me to make another token, huh?)
[/sblock]

The hobgoblin shows his battle experience by curling himself into a ball as he finds himself flying through the air. He lands on his back, rolls to his feet in one swift motion, and surveys the changed battlefield:

The swarm of drakes has scattered around Blade, with the more venturesome nipping towards his shield of light and then shying away as it sparkles. Guessing that it could cause them serious damage, the hobgoblin whistles again and swings his arm in a half circle. On cue the drakes veer away from Blade and converge on Tristan instead.

The mass of tiny drakes leaps on his legs, biting and clawing, and begin to climb up his cloak. Their teeth do little damage but the mass of them overwhelms him and, as he struggles to free himself from the grasping claws, he sinks to his knees. Instantly the needlefangs begin leaping into the air to bite at his face. Tristan pulls his cloak around himself to shield his eyes, and drakes tumble to the ground, hissing in disappointment.

As Tristan is distracted, the Spitting Drake backpedals a few steps to get out of his weapon range. He pulls the cloak off of his head just in time to see a hissing glob of phlegm flying straight for his eyes! He ducks and the acid sears the top of his head. A rivulet courses towards his eyes, burning his brow - he claws it away, and once again opens his eyes just in time to see an attack heading straight towards him. At the last instant, he throws himself out of the way of the Guard Drake's charge.

Meanwhile, the mercenary has turned his attention to Tonk. Seeing that he has him pinned against the side of his horse, he backs up a few steps to give himself room to get momentum, and charges! His spear opens a bloody gash in Tonk's side. His horse rears up, flailing its hooves wildly and rolling its eyes in pain; the hobgoblin jabs again with his spear, trying to force Tonk into the lashing hooves, but the horse is too hurt to obey his commands and it thuds back to earth without striking.

[sblock=Status]
Note: I got the Light Warhorse's basic attack wrong: his kick should only be +4 vs AC, 1d6+4 damage. I've updated the post with the stats.

Mikara's attack bloodied the horse.

Technically Dextyr's attack doesn't say anything about knocking the hobgoblin prone, but since he got blown right off his horse I think it makes sense. I'll give him an Acrobatics check to land on his feet: Acrobatics (1d20+3=23). A critical success, right where it has no extra effect. Great timing.

Blade rolled an attack on himself from the swarm, which wasn't necessary since he wasn't next to it when he started. (Dextyr was the person who went before him in the official order, so he was able to interfere.) Also, he can't use Avenging Echo on it from W12, since it's a melee attack and it's at U12. I'll say that Dextyr slid the swarm to V12 instead. (I was going to make Dextyr slide Blade one square farther, so that he could shift to V11, but then he would be flanked by the swarm and the guard drake, which would give them a total of +4 to hit him this round - suicidally bad positioning, even with Avenging Echo.) So with that change, his attack bloodies the Needlefang Drake Swarm.

The Needlefang Drake Swarm moves to T12, taking at OA from Blade: OA vs Needlefang Drake Swarm (1d20+2=14, 1d20+2=18, 1d12=2) Hit for 1 damage (due to half damage from melee). As a minor action it attacks Tristan with Pull Down: Pull Down on Tristan (vs Fort, w/+2 from flanking) (1d20+7+2=13). Just barely hits his Fort: he is prone. They attack again with Swarm of Teeth: Swarm of Teeth on Tristan (w/+2 from flanking) (1d20+8+2=14, 2d10+4=17). Miss.

The Spitting Drake shifts to Q9 and spits at Tristan: Caustic Spit on Tristan (vs Reflex) (1d20+8=16, 1d10+4=7) Hit for 7.

The Guard Drake charges to T10 and bites at Tristan: Bite at Tristan (w/+2 CA due to prone, +1 charge) (1d20+8=10, 1d10+9=19) Miss.

The Hobgoblin Subcommander's Tactical Deployment recharges: Tactical Deployment recharge (1d6=5). It back up one step to Z7 with a move action, then charges to Z9 and attacks Tonk: Spear at Tonk (w/+2 from flanking, +1 from charge) (1d20+10+2+1=16, 1d8+5=6). See, this is why every +1 counts. Hit for 6, bloodying him, and activating Lead from the Front: all the Hobgoblin's allies get +2 to attack and damage against Tonk until the end of the Hobgoblin's next turn.

The horse takes 5 damage. It kicks at Tonk: Kick at Tonk (w/+2 hit from flanking, +2 hit and damage from Lead from the Rear) (1d20+5+2+2=10, 1d6+4+2=7) Miss! Now I don't want to hear any more complaints about low rolls, ok? It also flubs its saving throw: Save vs Ongoing Damage and Slow (1d20=7)

Your turn again. Tristan will take an attack from the drakes on his turn, and only Mikara and Tonk can interfere. (By the same token, Lead from the Rear will run out before the warhorse's turn next round, even if the enemies reorder their attacks.)

Needlefang Drake Swarm (16/38)
Spitting Drake (38/38)
Guard Drake (43/48)
Hobgoblin Subcommander (39/48, prone)
Light Warhorse (18/38, 5 ongoing damage and slowed (save ends both))

Mikara (24/24 hp, Hunter's Quarry on Guard Drake)
Tonk (8/24 hp, +1 to Intimidate, allies get +1 to Stealth against enemies who can see him, but -1 Perception while within 10 squares and LOS, all Hobgoblin's allies get +2 to attack and damage until end of Hobgoblin's next turn)
Tristan (21/28 hp, Oath of Enmity on Spitting Drake, prone)
Dextyr (25/28 hp)
Blade (20/29 hp, Oath of Enmity on Needlefang Drake Swarm, all enemies that end their turn adjacent to Blade or hit or miss him take take 9 radiant damage until EONT)
[/sblock]

20q0uid.png
 
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Tonk gains 5 Temporary HP (Half-Orc Resilience).

"I no want kill horse, but is okay if kill you! You bad man because you attack me when I poop! Nobody who is civilize attack poopy person! Poop is sacred moment of...erm...contemplate and self-cleanse!"

Tonk side-steps the horse, adjusting his spacing with the hobgoblin. Then, the half-orc swings with his mace. [Move: Shift to Y9. Standard Action: Disheartening Strike - Miss!]

Grunting in frustration, the half-orc dumps the healing salve on his wounds. [Minor Action: Use Healing Salve]

Could someone get their butt over here and flank this guy?!

[sblock=Tonk's Stats]Tonk - Half-Orc Rogue 1
Passive Perception 17, Passive Insight 17
AC 16, Fort 14, Reflex 16, Will 12
HP 5 Temp + 18/24, Bloodied 12, Surge Value 6, Surges 3/7
Speed 6 (+2 on charge), Initiative +4
Action Points: 0, Second Wind
At-Will Powers: Deft Strike, Disheartening Strike
Encounter Powers: Furious Assault, King's Castle
Daily Powers: Handspring Assault
[/sblock]
 

"Knocked off your dead steed!
On my arrows you shall feed!
Flying feathered death!"

[sblock=Actions]
Minor: HQ now on the hobgoblin
Standard: Evasive Strike
Target: hobgoblin
Attack: 1d20+7=12
Elven Accuracy: 1d20+7=26! Now that's more like it!
Damage: 2d10+5=17+1d8=8 = 25 damage!
Effect: Shift W7
Move: W5
[/sblock]

[sblock=JNC]Math check: If my Hunter's Bear Trap did 20 and 5 ongoing, shouldn't the horse be at 13? Just confused:-S. Not trying to be a smartalec or anyting. You've got a lot to handle in this encounter. Just trying to help.[/sblock]

[sblock=Ken]Sorry, flanking him would only expose me to a really bad melee. How's 25 damage?[/sblock]

[sblock=renau1g]You want to take this guy out, here's your chance![/sblock]
 
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Tristan rolls back to his feet, swatting aside the little drakes with his cloak. He tries to cut down a few of the tiny beasts while moving towards the spitting drake, but they evade his sword and get under his feet, preventing his retreat.

"Anyone feel like killing *grunt* some of these beasts? No? Alright, I'll just *ack!* keep fighting them off with my *swish* cloak then. The rest of you just take down that *urg* hobgoblin."
[sblock=Actions]Swarm of Teeth vs. Tristan (1d20+8=9, 2d10+4=23), miss!

Move: Stand
Standard: Overwhelming Strike vs. needlefangs: 1d20+8=14 vs. AC, 1d12+5=12 damage. Missing is annoying :erm:
Minor: none.

While some help would be appreciated over here, focused fire is what we need at the moment and Tonk is worse for wear than Tristan. We need to take down a couple enemies now instead of spreading the damage around more. Remember that Mr. Hobgob only has 13 hp left after Mikara's beautiful shot ;)[/sblock]
[sblock=Tristan stats]Tristan Moonblade - Male Elf Avenger (Dayna) 1
Passive Perception: 21, Passive Insight: 14; Low-light vision
AC:17, Fort:13, Reflex:15, Will:15 -- Speed:7
HP:21/28, Bloodied:14, Surge Value:7, Surges Left:7/9
Action Points: 0, Second Wind: available
Powers
Bond of Pursuit
Overwhelming Strike

Angelic Alacrity
Channel Divinity
Elven Accuracy
Oath of Enmity

Oath of the Final Duel
Luckblade

Group Awareness: All non-elf allies within 5 squares of Tristan gain a +1 bonus to Perception.[/sblock]
 

Yeah. We're too spread out this fight. We need to concentrate our fire on specific targets. Let's take down the hobgoblin first, since he can apply bonuses to his team. Then, wipe out the swarm, because it gets free attacks from its aura and can harm multiple targets. The other two creatures are single attack types; we can get them last.
 

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