Can Dextyr Keep All These Strikers Alive? (DM: JoeNotCharles, Ozymandias79 Judging)

Tristan shakes his head and chuckles. "Mikara's right - we are a strange group."

"Dex, why do I get the feeling you don't want to kill these lawyers? Is there any particular reason you think the people who put a ridiculous bounty on our heads deserve less?"

"I like Tonk's idea as far as waiting for them and taking them down, but I wouldn't trust anything an old lawyer says."
He smiles and pokes Tonk in the arm. "They would probably say anything you asked them to, Tonk, just to get you to leave, haha."
 

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Dextyr raises an eyebrow as Tonk lays out his plan, and is genuinely impressed.

As Tonk and Blade discuss the advantages of hiding, Dextyr is even more stunned as Tonk reveals wisdom that, well frankly, he just didn't think Tonk possessed.

"I am truely impressed with both your plan and your views on the advantage of deception in battle Tonk. I belive that unless we have any other objections, we have ourselves a course of action"

"Dex, why do I get the feeling you don't want to kill these lawyers? Is there any particular reason you think the people who put a ridiculous bounty on our heads deserve less?"

"On the contrary Tristan, I have no love of lawyers or bureaucrates for that matter. I find them to be spineless cowards and bullies who hide behind "the law" to achive their evil and vile acts. I do however have a fondness of self preservation, and I had simply hoped that we could come up with a plan that did not involve direct brute bloodshed...the bloodshed being on our part."

Dextyr motions over towards Tonk as he scurries off into the woods "As Tonk pointed out, a victory can be achived without having to fight the enemy. If we can achive our goals without pointless conflict, all the better. We win - they loose".

With that Dextyr looks at Blade, Mikara and Tristan in turn and then a mischeivious grin creeps on to his face.

"That being said, I am certian that we will encounter our fair share of conflict that does have a point. Oh, and as far as lying lawyers go, I wouldn't trust them either. I am counting on their anal bureaucratic nature to provide us with writen documents which can lead us to Mr. Applethorpe".
 
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[sblock=Hee-hee!]Since the following was posted after I sent Tonk into the woods for a call of nature, which means a certain character had to follow Tonk into the woods to make physical contact, I get to do this... :p[/sblock]

He smiles and pokes Tonk in the arm. "They would probably say anything you asked them to, Tonk, just to get you to leave, haha."
Tonk, settling in, shrieks with surprise as Tristan pokes him on the arm. Frantically, he swats at the avenger's hand.

"AAAAAAAAH! What you do?! Go away! Go away! I try for to poop! Is much private moment! Not even for Punch Brother!"

Dextyr [says a lot of stuff.][/COLOR][/SIZE]
From out of the woods, near the road, Tonk shouts. "Hey! I have shy bowel! You no help! Stop talk! Go down road little bit or something! I much die here!"

You hear a prolonged groan, then what may indeed be entreaties to the gods in the Giant language, followed by the sounds of intense physical strain...

There, Joe, you freakin' perv! He's really seperated from the party. You happy now?! If we win this fight, Tonk is going to make one of your NPC's eat his poop.
 


[sblock=OOC]Thanks![/sblock]"Ooooow! Ow-ow-ow! It burn! It burn! And also, it make me think of early life in elf land! Why? Whyyyyyyyyy?!"

Joe: I added Tonk's wishlist to his character sheet. Also, I think it only appropriate and TOTALLY in-character for Tonk to have an aura of 2 squares that causes all creatures to suffer a -1 penalty to attacks and defenses for the duration of this fight. (And, by the way, Tonk has completely removed his pants. (Seriously, have you ever tried to poop in the woods while having the pants around you ankles, but you have nothing to sit on? Uh-huh. You can see where I'm going with this.))
 
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Tonk has found a good spot at the edge of a small clearing, but he seems to be having some trouble pooping.

Because he keeps getting the feeling that something is watching him.

Finally he looks up and sees a multitude of eyes glittering in the trees across the clearing. There is a row of tiny drakes crouching there, staring at him intently and silently. As he meets their eyes a number of them open their mouths to hiss, revealing rows of needle-sharp teeth.

Needlefang Drake Swarm:
x5b7tx.png


As this is happening, his companions on the road are interrupted by the sound of hoofbeats. Far down the road, a knight on a charger gallops into view, a pennant flying from the end of his spear. A gust of wind catches the pennant and reveals a flag showing a red dragon's claw clutching a bundle of arrows.

[sblock=History 15]
This is the emblem of the Ruddy Drakes, a well-known mercenary company.
[/sblock]

On seeing you, the figure pulls its horse to a halt and calls out, "OY! Dis is yer full, fair an' legal warning - you got a price on yer head, an' I'm here to collect it!" It has a thick goblin accent, and you realize it is actually an armoured hobgoblin.

Hobgoblin Subcommander:
ip1bi9.png


As the hobgoblin makes its challenge, another pair of drakes emerge from behind its horse and take up a position flanking it. One is a stocky, dark green beast with large claws and fangs - a Guard Drake - while the other is paler in colour and has a long, sinuous neck - a Spitting Drake.

Guard Drake:
358993b.png


Spitting Drake:
2ihno1t.png


The Spitting Drake arches its neck and lets out a warbling cry. The hobgoblin lowers its spear to point at you and its warhorse paws at the ground, preparing to charge!

[sblock=Monster Stats]
Hobgoblin Subcommander
HP 48, Bloodied 24
AC 19; Fort 18, Reflex 16, Will 17
Melee Basic Attack: Spear +10 vs AC, 1d8+4 damage
Lead from the Front: When the hobgoblin hits an enemy with a melee attack, allies gain a +2 bonus to attack and damage rolls against that enemy until the end of the hobgoblin's next turn

Light Warhorse
HP 38, Bloodied 19
AC 15, Fort 14, Reflex 14, Will 12
Melee Basic Attack: Kick +4 vs AC, 1d6+4 damage

Guard Drake
HP 48, Bloodied 24
AC 15, Fort 15, Reflex 13, Will 12
Melee Basic Attack: Bite +6 vs AC, 1d10+3 damage (or 1d10+9 if within 2 squares of an ally)

Spitting Drake
HP 38, Bloodied 19
AC 17, Fort 14, Reflex 16, Will 14
Melee Basic Attack: Bite +6 vs AC, 1d6+2 damage

Needlefang Drake Swarm
HP 38, Bloodied 19
Half damage from melee and ranged attacks; vulnerable 5 against close and area attacks
AC 18, Fort 15, Reflex 17, Will 14
Melee Basic Attack: Swarm of Teeth +8 vs AC, 1d10+4 damage (or 2d10+4 against a prone target)
Swarm Attack: Aura 1; make a basic attack as a free action against each enemy that begins its turn in the aura
[/sblock]

[sblock=Fight!]
We're doing Mal Malenkirk rules again. I rolled Initiative: Enemies; Dextyr; Blade; Mikara; Tonk; Tristan (1d20+5=19, 1d20+1=19, 1d20+0=7, 1d20+4=18, 1d20+4=22, 1d20+4=21). So Tonk and Tristan go before the enemies, then everyone else can go. You act in the order you post your actions, and I've given you the enemies' basic attacks so if you provoke opportunity attacks, you can roll them yourself.

A couple of notes on attacks:

If you provoke a melee attack while adjacent to the mounted hobgoblin, both he and the horse get an opportunity attack.

When the hobgoblin hits an enemy with a melee attack, its allies gain a +2 bonus to attack and damage rolls against that enemy until the end of the hobgoblin's next turn. So if it hits someone with an opportunity attack, and then that same person provokes an OA from one of its allies, remember to include that bonus.

The drakes act as a single creature. They take half damage from melee and ranged attacks, but take 5 points extra damage from close bursts and blasts and area attacks. Anyone who starts their turn adjacent to them will provoke a basic attack from them, which you'll have to roll yourself.

The terrain is as last time: trees are difficult terrain, and give partial cover (-2 to hit) if you're in them, or full cover (-5 to hit) if there's a full square of trees between you and the attacker. The big rock is 10' tall and takes a full move action and a DC 15 Athletics check to climb up; the smaller rock is 5' tall and difficult terrain. The rough area north of the big rock (marked with triangles on the map) is also difficult terrain.
[/sblock]

[sblock=Status]
Tonk and Tristan's turns!

Tristan (28/28 hp)
Tonk (24/24 hp)

Hobgoblin Subcommander (48/48)
Light Warhorse (38/38)
Guard Drake (48/48)
Spitting Drake (38/38)
Needlefang Drake Swarm (38/38)

Dextyr (25/28 hp)
Blade (29/29 hp)
Mikara (24/24 hp)
[/sblock]

20fgiw.png
 
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"Aaaaaar! Nasty thing! I try to poop here! Go away!"

Tonk draws a shuriken, moves back into the brush, flings a shuriken, and vanishes, heading towards his team.

Minor Action: Draw Shuriken
Standard Action: Deft Strike (Move from V16 to W15; Miss)
Move Action: Stealth Check (1d20+9=28), Move from V15 to Y13.


Once outside the treeline, the pants-less half-orc joins his comrades, points back at the woods, and whispers, "Monster in trees! We need kill, so I get pants! And..."

He notices the other lizards and the mounted hobgoblin.

"This no good!"
 

Tristan grins at the hobgoblin's challenge. "Well well, what do we have here? I suppose you won't mind if we collect your head instead, will you?" he asks with a wink. Then the elf dives into the surrounding bush, drawing his sword as he goes.
[sblock=Actions]Minor: draw sword
Double Move: to V5 and Stealth (1d20+11-5=10)[/sblock]
[sblock=Tristan stats]Tristan Moonblade - Male Elf Avenger (Dayna) 1
Passive Perception: 21, Passive Insight: 14; Low-light vision
AC:17, Fort:13, Reflex:15, Will:15 -- Speed:7
HP:28/28, Bloodied:14, Surge Value:7, Surges Left:7/9
Action Points: 1, Second Wind: available
Powers
Bond of Pursuit, Overwhelming Strike
Angelic Alacrity, Channel Divinity, Elven Accuracy, Oath of Enmity
Oath of the Final Duel
Luckblade

Group Awareness: All non-elf allies within 5 squares of Tristan gain a +1 bonus to Perception.[/sblock]
 



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