At the mention of the group suicide plan Dextyr stiffles a laugh.
"Well Tonk, as much as I want to visit the afterlife I think that I'll wait another 50 or 60 years for it to happen. I don't have as much faith as you do in the halfling to put my life in his hands".
As the others debate of the split of loot Dextyr looks around as if expecting more monsters to leap out of the woods. In a slightly worried tone he adresses the others.
"If it is alright with the rest of you I'd like to quickly rest up a bit and then be on our way. I am not interested in any of the spoils of our battle so do with them as you wish. As far as where we go next, I think that our most obvious lead is the lawyers office, and I have no issues with a few dead bureaucrates. Perhaps there we can find a clue as to where Junior Applethorpe is hiding out and then go pay him a visit."
With that Dextyr pulls out his lute and begins playing a very peaceful and soothing melody.
[sblock=OOC]
If we all agree then lets rest up and let the healing being.
First short rest Dex will use his 1 remaining majestic word on himself. MW+Song of rest+HS regains Dex 15 hit points
Second short rest Dex will use MW on Mikara and Tristan, each regaining HS+8 hit points
Third short rest Dex regains majestic word.
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[sblock=Stat Block]
Dextyr M’rgan - Male Half-Elf Bard 1
Current Conditions: none
Senses: Low-light vision
Passive Perception: 11, Passive Insight: 17
AC:17, Fort:13, Reflex:13, Will:15
Speed:5 (w/ heavy armor)
Temp Hit Points: 0
Hit Points:25/28
Bloodied:14,
Surge Value:7,
Surges [10] Used:3
Action Points: [2]
Second Wind: available
Powers
Guiding Strike
Vicious Mockery
Majestic Word (2/2)
Words of Friendship
Shout of Triumph
Eldritch Blast
Stirring Shout
Inspiring Word
Group Diplomacy: All allies within 10 squares of Dextyr gain a +1 bonus to Diplomacy checks.
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