Can Dextyr Keep All These Strikers Alive? (DM: JoeNotCharles, Ozymandias79 Judging)

Tonk smiles at the hooded creature on the mount and waves.

"Hello! Is much nice night! How is you do? I much like your eye that burn! It remind me of Grandpapa (on side of family of Mama, because I have no Grandpapa on side of family of Papa--or maybe I have lot of Grandpapa on side of family of Papa--sometime is hard for to figure). Maybe you is cousin of me? If so, I have hug for you!"

I'm all for teaming up on one target at the same time. Let's do it to it.
 

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[sblock=OOC]Without a map, it's kind of hard to determine first moves. Since the specter doesn't seem to be interested in Mikara, she looks around a little more to see if she can spot anyone else. None of these guys are riding a horse, so that makes me suspicious that they're not alone.

Perception = 1d20+10=29
Tell me more Joe [/sblock]
 

[sblock=OOC]
Sorry for the delay on the map.

The problem is I used to have half hour dead spots at work while waiting for stuff to happen, that I would use to check and update my threads. Now I've changed projects and that's gone - which is probably good, I'm much happier at work without all the waiting around, but it means I don't have nearly as much time as I used to.

Anyway, you spot a humanoid figure back in the trees. This one seems solid. I assume that's your minor action for the first round, and I'll put the necromancer on the map when I post it.
[/sblock]
 

[sblock=OOC]

JNC: And he'll likely be my first target;).

Others: I know we all should gang up on one creature at a time, but let's gang up on the right opponent. If we wipe out this Necromancer, I imagine the wraiths and the specter might leave us alone. If we pick a fight with the ghosts, we might just get them mad. Heck, they probably just want to go back to their soft comfey graves, same as anyone;).
[/sblock].
 

"Don't bother the dead!
Their master is a mortal
hiding over there!"

Mikara points out the location of the more solid looking taraget to the others in the group.
 

"Okay!"

Tonk turns and waves at the master of the undead.

"Hello! Is nice night! How is you do? You hungry? We make fire and share food, yes?"
 

[sblock=Surges]
I just noticed 1 surge only gets Dextyr up to 21 hp - I assume he's spending a second to get up to 28. Let me know if that's wrong.

That means Blade has 6 surges left, Dextyr also has 6, Mikara has 3, Tristan has 6, and Tonk has 3. Also everybody now has 1 AP, except Dextyr still has 2.
[/sblock]

The shadowy figure yells back at Tonk, his voice thin on the wind: "You have been sentenced to death, and the dead will collect! HA HA HA HA HA!"


[sblock=Enemies]
Necromancer
vmudsi.png

HP: 54; Bloodied: 27
AC: 18; Fort: 15, Reflex: 16, Will: 17
Melee Basic Attack: Staff of Death +9 vs AC; 1d6 necrotic damage and target is immobilized (save ends)

Specter (S)
HP: 30; Bloodied: 15
AC: 16; Fort: 16, Reflex: 16, Will: 17
Immune: disease, poison; Resist: 10 necrotic; Insubstantial; Vulnerable: 5 radiant
Aura: Spectral Chill (Cold): All enemies take -2 to all defenses while within 1 square of the Specter
Melee Basic Attack: Spectral Touch +7 vs Reflex; 1d6+2 necrotic damage

Wraith (W)
HP: 31; Bloodied: 15
AC: 15; Fort: 12, Reflex: 15, Will: 13
Immune: disease, poison; Resist: 10 necrotic; Insubstantial; Vulnerable: 5 radiant
Melee Basic Attack: Shadow Touch +8 vs Reflex; 1d6+4 necrotic damage and target is weakened (save ends)

Mad Wraith (M)
HP: 38; Bloodied: 19
AC: 16; Fort: 13, Reflex: 16, Will: 15
Immune: disease, poison; Resist: 10 necrotic; Insubstantial; Vulnerable: 5 radiant
Aura: Mad Whispers (Psychic): All enemies who start their turn within 3 squares of the Mad Wraith take 4 psychic damage and are dazed until the start of their next turn (if the Mad Wraith takes radiant damage, the aura is negated until the end of its next turn)
Melee Basic Attack: Touch of Madness +6 vs Will; 1d6+4 psychic damage and target takes -2 to Will (save ends)

Wisp Wraith
14lhdf7.png

HP: 1; a missed attack never damages a minion
AC: 13; Fort: 11, Reflex: 15, Will: 12
Immune: disease, poison; Resist: 10 necrotic; Insubstantial; Vulnerable: 5 radiant
Melee Basic Attack: Shadow Caress +4 vs Reflex; 4 necrotic damage, and target is slowed until the end of the wisp wraith's next turn
[/sblock]

[sblock=Status]
The approaching Specter rolled Stealth (+5 for Invisibility) (1d20+9+5=29) and
Perception (1d20+6=8), so Mikara didn't spot it phasing through the rock until it was right next to her, but it also has no idea she's there. The wraiths rolled Stealth (1d20+11=17, 1d20+12=15, 1d20+8=12, 1d20+8=19, 1d20+8=9, 1d20+8=11), none of which beats Blade and Tristan's passive Perception, so you're all aware of them. (Blade and Tristan can point them out to the others - makes things simpler.)

The enemies go on the Necromancer's init: Initiative (1d20+4=14). So everybody gets to act before them except Blade.

Mikara (24/24 hp, prone)
Tonk (24/24 hp)
Blade (29/29 hp)
Dextyr (28/28 hp)
Tristan (26/28 hp)
[/sblock]

n1tk02.png


[sblock=Map]
The triangle next to Tonk and Blade is the half-filled pit; it's difficult terrain. (The four triangles on the left of the map are also difficult terrain.)
The box next to Tristan is the hidden pit with a stake in the bottom.
The yellow line is the string of jangly ropes you put up. Off to the right is the fake campfire, with the hobgoblin's body and another jangly rope.
Your campfire sheds bright light up to the trees, but inside the trees the light is dim.
[/sblock]
 

"Well, that much sad. I try for to give you last chance to be friend, but you no choose good. So, I think we knock you out and torture you until you dead, that how annoy I am with attack, attack, attack by many greedy person."

Looks like the necromancer is deep behind the lines of his undead. We need to punch a hole before we go through. Otherwise, the opportunity attacks will eat our breakfast, lunch, and dinner. I suggest we attack the mad wraith and wisp wraith first. Then, we'll have an opening on the main baddie.

Awaiting response before posting Tonk's turn.
 

[sblock=OOC]
I agree the Mad Wraith should be the target, that aura is deadly. Also, with them being insubstantial it essentially has 76 hp
[/sblock]
 

[sblock=OOC] That's easy for you to say. You don't have one of the big guys sitting right next to you giving you a -1 to everything. Oh well, here goes...[/sblock]

[sblock=Actions]
Minor: HQ on the Specter
Standard: Twin Strike
Target: Mad Wraith
Attack: 1d20+7=20; 1d20+7=21
Damage: 1d10=6, 1d10=1 halved and rounded down = 3 damage!

Battle Begun!

OK Tristan, Blade, Tonk. Let'em have it! I'll see if I can survive my ghastly neighbor:.-(.
[/sblock]
 

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