Can Dextyr Keep All These Strikers Alive? (DM: JoeNotCharles, Ozymandias79 Judging)

Tonk hefts his mace and points at the Mad Wraith.

"Time for you go down, horrible thing!"

He hops, skips two steps, lopes forward, takes a leisurely smash at the monster's head, and follows up with a second jab of his mace.

Move: from J14 to K16
Minor: Hunter's Quarry on Mad Wraith (+1d6 damage)
Standard: Disheartening Strike v. AC (1d20+6=23) + 2 for Combat Advantage, total 25 v. AC; applying Furious Assault (+1d8 damage); two-handed swing for +1 damage; +2d6 damage from Sneak Attack; Hit for (2d8+3d6+8+1=32) damage rounded down to 16.
Spend Action Point.
Standard: Disheartening Strike v. AC (1d20+6+2=26, 1d8+8+1=14), rounded down to 7 damage
Wraith has a -2 penalty to all attack rolls until Tonk's EONT.
 

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[SBLOCK=OOC]
Hay all, sorry for the delay. It's Thanksgiving up here in the Great White North, and I had a busy weekend of family dinners so I didn't have much of a chance to check in.

A quick question before Dextyr acts. Do the trees grant any sort of concealment? Just wondering, since in the previous fights 1 square between granted partial, and 2 squares was total or something like that. Just not sure who Dex can actually see is all.
[/sblock]

[sblock=Stat Block]
Dextyr M’rgan - Male Half-Elf Bard 1
Current Conditions: none

Senses: Low-light vision
Passive Perception: 11, Passive Insight: 17
AC:17, Fort:13, Reflex:13, Will:15
Speed:5 (w/ heavy armor)
Temp Hit Points: 0

Hit Points:[28]: 28
Bloodied:14,
Surge Value:7,
Surges [10] Used:4
Action Points: [2]

Second Wind: available
Powers
Virtue of Valor (1/round, ally within 5 squares bloodies or kills enemy, grant 4 temp hit points)
Guiding Strike
Vicious Mockery
Majestic Word [2]
Words of Friendship
Shout of Triumph

Eldritch Blast
Stirring Shout - used
Inspiring Word
*Cloak of Distortion: Ranged attacks over 5 squares (-5 attack).*
Group Diplomacy: All allies within 10 squares of Dextyr gain a +1 bonus to Diplomacy checks.
[/sblock]
 
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Tristan watches Mikara and Tonk assault the gibbering wraith, then dashes through the trees to add his blade to the mix. "Feel Dayna's wrath!" he shouts at the apparition, scorching it with holy fire before plunging his sword through its center, causing the spirit to disperse.

Grinning, he looks to his fellows and readies himself to leap through the trees at the next foe. "That wasn't too bad. Who's next?"
[sblock=Actions]Move: to J16.

Standard: Abjure Undead vs. Mad Wraith: 1d20+4=10 vs. Will, 3d10+4=20 radiant damage.
Reroll with elven accuracy: 1d20+4=9. ><
Miss, so half damage. 10 damage, halved again for insubstantial is 5. Radiant vulnerability adds 5, which makes the total either 7 or 10, depending on whether insubstantial reduces it or not.

Minor: OoE on Mad Wraith

Action Point: Overwhelming Strike vs. Mad Wraith: 1d20+8=20, 1d20+8=23, 1d12+5=9, for a total of 23 vs. AC and 4 damage after insubstantial. Tristan shifts to I15, and unless I'm mistaken that kills the wraith. (If it doesn't, then slide the wraith to J16.)
[/sblock]
[sblock=Tristan stats]Tristan Moonblade - Male Elf Avenger (Dayna) 1
Passive Perception: 21, Passive Insight: 14; Low-light vision
AC:17, Fort:13, Reflex:15, Will:15 -- Speed:7
HP:26/28, Bloodied:14, Surge Value:7, Surges Left:6/9
Action Points: 0, Second Wind: available
Powers
Bond of Pursuit
Overwhelming Strike

Angelic Alacrity
Channel Divinity
Elven Accuracy
Oath of Enmity

Oath of the Final Duel
Luckblade

Group Awareness: All non-elf allies within 5 squares of Tristan gain a +1 bonus to Perception.[/sblock]
 
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[sblock=Lord Sessadore]Nope. You're math is at least good enough to accurate there. My math puts him at a -1.

38
- 5 from Mikara
33
- 16 from Tonk
17
-7 from Tonk again
10
-7 from Tristan
3
-4 from Tristan again
= -1 Since he's already dead, I suppose he's un-undead.
[/sblock]
 

[sblock=Concealment]
As before, squares with trees are difficult terrain; anyone in a square with trees has partial concealment (-2 to hit) and if there's a full square of trees between you and your target they have full concealment (-5 to hit). You can still see them, by catching glimpses through the trees, they're just hard to target.
[/sblock]
 

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