Tonk hefts his mace and points at the Mad Wraith.
"Time for you go down, horrible thing!"
He hops, skips two steps, lopes forward, takes a leisurely smash at the monster's head, and follows up with a second jab of his mace.
Move: from J14 to K16
Minor: Hunter's Quarry on Mad Wraith (+1d6 damage)
Standard: Disheartening Strike v. AC (1d20+6=23) + 2 for Combat Advantage, total 25 v. AC; applying Furious Assault (+1d8 damage); two-handed swing for +1 damage; +2d6 damage from Sneak Attack; Hit for (2d8+3d6+8+1=32) damage rounded down to 16.
Spend Action Point.
Standard: Disheartening Strike v. AC (1d20+6+2=26, 1d8+8+1=14), rounded down to 7 damage
Wraith has a -2 penalty to all attack rolls until Tonk's EONT.
"Time for you go down, horrible thing!"
He hops, skips two steps, lopes forward, takes a leisurely smash at the monster's head, and follows up with a second jab of his mace.
Move: from J14 to K16
Minor: Hunter's Quarry on Mad Wraith (+1d6 damage)
Standard: Disheartening Strike v. AC (1d20+6=23) + 2 for Combat Advantage, total 25 v. AC; applying Furious Assault (+1d8 damage); two-handed swing for +1 damage; +2d6 damage from Sneak Attack; Hit for (2d8+3d6+8+1=32) damage rounded down to 16.
Spend Action Point.
Standard: Disheartening Strike v. AC (1d20+6+2=26, 1d8+8+1=14), rounded down to 7 damage
Wraith has a -2 penalty to all attack rolls until Tonk's EONT.