Can Dextyr Keep All These Strikers Alive? (DM: JoeNotCharles, Ozymandias79 Judging)

[SBLOCK=OOC]
So did both of Mikara's attacks hit taking into account the concealment penalty? I can't tell if the concealment penalty was taken into account for her attack rolls. If not, then the first attack would have missed and that would mean that the Mad wraith is still alive (er, not re-dead yet?).
If that is the case then Dex will attack it. If it is re-dead, then he will attack something else, but I wanted to be sure before I posted an action.
[/sblock]
 

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Dextyr moves towards the tree line.

"If you fought that poorly when you were alive it is no wonder that you are now amongst the undead" Dextyr lashes out his words towards the Mad Wraith, arcane energies powering them forward. Unfortunately the trees between them were too much a barrier and Dextyrs words never reach their target.

[sblock=mechanics]
Move Action = move to I14
Standard Action = Vicious Mockery against the Mad wraith; 1d20+4=12, 1d6+4=10
Minor Action = draw longsword
[/sblock]
[sblock=OOC]
OK so I suppose that it didn't really matter who I attacked - that roll sucked.
On a good note, at least the mad wraith does not inflict his aura damage untill the end of it's next turn, as it took radiant damage.
[/sblock]
[SBLOCK=STATBLOCK]
Dextyr M’rgan- Male Half-Elf Bard 1
Current Conditions: none
Senses: Low-light vision
Passive Perception: 11, Passive Insight: 17
AC:17, Fort:13, Reflex:13, Will:15
Speed:5 (w/ heavy armor)
Temp Hit Points: 0
Hit Points:[28]: 28
Bloodied:14,
Surge Value:7,
Surges [10] Used:4
Action Points: [2]
Second Wind: available
Powers
Virtue of Valor (1/round, ally within 5 squares bloodies or kills enemy, grant 4 temp hit points)
Guiding Strike
Vicious Mockery
Majestic Word [2]
Words of Friendship
Shout of Triumph
Eldritch Blast
Stirring Shout - used
Inspiring Word
*Cloak of Distortion: Ranged attacks over 5 squares (-5 attack).*
Group Diplomacy: All allies within 10 squares of Dextyr gain a +1 bonus to Diplomacy checks.
[/SBLOCK]
 
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[sblock=Mikara]
Since I didn't remind you about the concealment from the trees before your turn, I'll let you change your action if you want. As it is, you forgot the -2 for attacking while prone and the -5 for total concealment, meaning you hit AC 13 and 14 - two misses. You didn't use a move action, so you could stand and convert that to 1 hit, however the movement would give the Specter a chance to notice you. If you use a move to stand, roll another Stealth check; if it beats its passive Perception of 16, you can get your shot off before it notices you. If you fail, it notices you before you get your shot off, and gets an OA.

About concealment: I am going to say that from your current vantage point, you can see right over the trees to the Necromancer. Stuff actually in the trees still has total concealment, though. So from here you can only shoot the Specter or the Necromancer without taking the -5.

Or you can choose a different action entirely.

Also, like Ozy mentioned, your hits do 7 and 2 damage due to the +1 bow.
[/sblock]

Tonk rushes through the trees into the teeth of the enemy. He finds the mad wraith hovering just beyond the alarm rope he slung through the trees. He swings at it, causing the rope to bounce up and down and jangle discordantly. His mace causes it to swirl like a cloud. It giggles and shrieks as it reforms itself.

Tristan arrives beside him and steps over the rope to get close enough to attack. He blasts it with a weak burst of radiance which seems to have some effect, and follows up with a slash that disperses it utterly! The pleased smile disappears from his face as it coalesces again, although its outline now looks tattered and wispy. He ducks back under the rope, jangling it again, and the wraith glides towards him, passing right through it.

Dextyr rushes to the edge of the treeline and yells a taunt, but his words seem to vanish into the depths of the forest. He pulls out his sword and stands on guard.

[sblock=Status]
Tonk moves to K16, puts his Hunter's Quarry on the Mad Wraith (it lasts until the end of his next turn), and hits it twice for 23 total damage, and -2 to all attacks until end of Tonk's next turn.

Tristan moves to J16 and invokes Abjure Undead against the Mad Wraith, missing it but doing 7 radiant damage anyway. He puts his OoE on it and attacks it for 4 damage, nullifying its aura until the end of its next turn, then shifts to I15 and slides it to J16.

Dextyr moves to I14, attacks the Mad Wraith with Vicious Mockery (missing), and draws his sword.

Waiting for Mikara to clarify her action before I have the enemies move.

Tonk at K16 (24/24 hp, HQ on Mad Wraith until EONT)
Tristan at I15 (26/28 hp, OoE on Mad Wraith)
Dextyr at I14 (28/28 hp)
Mikara at J9 (24/24 hp, prone)

Specter at I8 (30/30 hp)
Wraith at G18 (31/31 hp)
Mad Wraith at J16 (4/38 hp, -2 to attack rolls until end of Tonk's next turn, no aura until end of its next turn)
Necromancer at M19 (54/54 hp)
Wisp Wraith 1 at I18 (1/1 hp)
Wisp Wraith 2 at L17 (1/1 hp)
Wisp Wraith 3 at M15 (1/1 hp)
Wisp Wraith 4 at N14 (1/1 hp)

Blade at F15 (29/29 hp)
[/sblock]

2v3r5hv.png


[sblock=Enemies]
Necromancer
HP: 54; Bloodied: 27
AC: 18; Fort: 15, Reflex: 16, Will: 17
Melee Basic Attack: Staff of Death +9 vs AC; 1d6 necrotic damage and target is immobilized (save ends)

Specter (S)
HP: 30; Bloodied: 15
AC: 16; Fort: 16, Reflex: 16, Will: 17
Immune: disease, poison; Resist: 10 necrotic; Insubstantial; Vulnerable: 5 radiant
Aura: Spectral Chill (Cold): All enemies take -2 to all defenses while within 1 square of the Specter
Melee Basic Attack: Spectral Touch +7 vs Reflex; 1d6+2 necrotic damage

Wraith (W)
HP: 31; Bloodied: 15
AC: 15; Fort: 12, Reflex: 15, Will: 13
Immune: disease, poison; Resist: 10 necrotic; Insubstantial; Vulnerable: 5 radiant
Melee Basic Attack: Shadow Touch +8 vs Reflex; 1d6+4 necrotic damage and target is weakened (save ends)

Mad Wraith (M)
HP: 38; Bloodied: 19
AC: 16; Fort: 13, Reflex: 16, Will: 15
Immune: disease, poison; Resist: 10 necrotic; Insubstantial; Vulnerable: 5 radiant
Aura: Mad Whispers (Psychic): All enemies who start their turn within 3 squares of the Mad Wraith take 4 psychic damage and are dazed until the start of their next turn (if the Mad Wraith takes radiant damage, the aura is negated until the end of its next turn)
Melee Basic Attack: Touch of Madness +6 vs Will; 1d6+4 psychic damage and target takes -2 to Will (save ends)

Wisp Wraith
HP: 1; a missed attack never damages a minion
AC: 13; Fort: 11, Reflex: 15, Will: 12
Immune: disease, poison; Resist: 10 necrotic; Insubstantial; Vulnerable: 5 radiant
Melee Basic Attack: Shadow Caress +4 vs Reflex; 4 necrotic damage, and target is slowed until the end of the wisp wraith's next turn
[/sblock]
 

[sblock=Updated Actions]
Move: Stand
Minor: HQ on specter Stealth 1d20+9= 24
(Nat 15+9 - couldn't connect to IC. Rolled my own die)
Standard: Same as before
1 hit, 3 damage.
The dude is still alive.

AP: Nimble Strike
Effect: Shift to K9
Attack: 1d20+7-5 = 20 (Nat 18 + 2, still can't connect to IC)
Damage: 1d10+5 = 6 (Nat 1 + 5, still can't connect to IC) halved, rounded down = 3 damage

The wraith is dead.

Joe:
What alternative die rollers are there? I'll roll agian if I have to.

Does my stealth check consume a minor? If not, I'll keep the HQ on the specter

Do I need a stealth check when I shift? If I do, and it consumes a minor, then forget the AP.

Where exactly is the edge of the big rock?
If shifting makes me fall, then forget the AP and I don't shift.

[/sblock]
 

[sblock=ooc]
If Mikara does drop the mad wraith then Dex will use Virtue of Valor on her and she gains 4 Temp hit points.

I'd also be interested in knowing of an alternate die roller, since Invisible Castle often gets blocked for me by the web filter while I am at work; and that is where I do 90% of my posting from.
[/sblock]
 
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[sblock=OOC]
I found another die roller on rpgp.org

Online Dice Roller

The dice room name is "Can Dextyr Keep All These Strikers Alive?"
You can use your character names as Nicknames

Joe:
Do you want me to re-roll these, or is this OK for now?
I've rolled anyway just in case.

If Joe doesn't take my table-top rolls, Mikara makes Stealth, but misses her Nimble Strike, so the wraith is still alive with 1HP
[/sblock]
 

[sblock=Mikara]
Excellent, can you post that link in the main discussion thread so more people know about it?

Stealth doesn't take a minor action - it's sort of part of the move action that you're trying to keep hidden.
[/sblock]
 



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