Can Dextyr Keep All These Strikers Alive? (DM: JoeNotCharles, Ozymandias79 Judging)

You've managed to push your way through the deepest of the forest and out into the thinner trees directly surrounding Daunton, whose the city wall is now visible in the distance. Many of the trees here have been felled long ago and scattered stumps remain, interspersed with thick, tangled groves that resisted the woodsman's axe.

The dark clouds have followed you and, although the walls of Daunton ahead remain dry, the rain pounds all around you, already turning the earth underfoot into a morass of mud. Blade and Tristan, in the front, hear two more lightning strikes close behind them and turn to be sure nobody is hit - one has missed Tonk by about 4 feet, but the other came close enough to burn Mikara, who is now sprawled on the ground right at the stone elemental's feet! Reluctantly you realize that if you continue to run, it means abandoning Mikara to the creature.

As Mikara pulls herself to her feet, the creature takes another step towards her and draws up its huge, club-like hands. There is only a moment to act before it strikes!

[sblock=Milestone]
Everybody gets an action point!

For reference, the milestones I've counted so far are:
Encounter 0: Marglespat
Skill challenge 1: Chasing the bandit
- milestone -
Encounter 1: bandits
Encounter 2: warforged hunter and taints
- milestone -
Encounter 3: hobgoblin with drakes
Encounter 4: necromancer with wraiths
- milestone -
Skill challenge 2: Running from the elemental (failed)
Encounter 5: stone elemental

So if you survive this encounter, that's another milestone.
[/sblock]

[sblock=Status]
As the end of the skill challenge, lightning strikes the two people that failed - that's Tonk and Mikara. Lightning vs Tonk, then Mikara (targets Reflex) (1d20+8=11, 1d10+4=12, 1d20+8=20, 1d10+4=5) Miss Tonk, hit Mikara for 5. Well, that couldn't have been MUCH more useless.

Initiative: Initiative: Blade, Dextyr, Mikara, Tonk, Tristan, Elemental (1d20+0=10, 1d20+1=9, 1d20+4=18, 1d20+4=21, 1d20+4=21, 1d20+4=17).

The tree stumps are difficult terrain, the trees themselves are blocking terrain and block line of sight. Due to the mud, everyone's speed is reduced by 2 - you can run to move at regular speed, but must make a DC 15 Balance check - if you fail, you can't move, if you fail by 5 or more, you fall prone.

Don't forget the elemental's Reach 2 when checking for opportunity attacks.

Tonk, Tristan and Mikara get to go before the elemental.

Tonk at N15 (3/24 hp)
Tristan at F14 (28/28 hp
Mikara at J13 (19/24 hp)

Stone Elemental at K13 (275/275)

Blade at E9 (29/29 hp)
Dextyr at O6 (14/28 hp)
[/sblock]

14mf2wm.png


[sblock=Enemies]
Stone Elemental
HP: 275; Bloodied: 137
AC: 20; Fort: 24, Reflex: 18, Will: 20
Melee Basic Attack: Brute Slam Reach 2; +10 vs AC; 2d8+5 damage, and target is pushed 1 square.
[/sblock]
 
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[sblock=ooc]
Well, this should be interesting...I'll have it noted for the record if we'd have followed Blade's suggestion, we'd have more hp right now :p

Joe, does it have threatening reach? Just want to confirm as I had that issue with the choker's in my game. They did not.
[/sblock]
 

Mikara jumps back and makes a desperate move to avoid the stone elemental's reach. Firing blindly behind her she dives behind a copse of trees to get out of sight. She doesn't even look back to see if any of her arrows hit (and oh. By the way. They don't).

[sblock=Actions]Minor: HQ on Stone Elemental
Standard: Evasive Strike
Effect: Shift to I12
Attack: 1d20+7+1(prime shot)= 19
Elven Accuracy: 1d20+7+1=15 This is not going to be easy.
AP: Nimble Strike
Attack: 1d20+7+1=15 @&%$!
Effect: Shift to H12
Move: G12, F12, E12, E11
Hide: Stealth = 1d20+9=13

OK. The bag of tricks is empty. Two EPs, one AP, and a blown attempt to hide. I love it. At least I put some distance between myself and that thing. Can I have like a +20 to hit please? I swear that IC will roll a -1 if I do.

It's twin strikes from here for me. Good luck guys.

344 f#&%ing HP!!!!!!!!!???? You've got to be kidding!

Let's see that's about 20 rounds. It'll be f#&%ing Christmas by the time we fall this guy![/sblock]
 



This ... doesn't look like much fun. But I suppose I shouldn't complain.

"Elemental, by the Moonlit Lady I'll be your end!" Tristan declares.

"Not that you look like you'll run away ... a pathetic hunt, for a quarry that won't move. Pity."

With a sigh, he launches himself at the giant, moving rock, praying he isn't a grand idiot for doing so. Two rapid slashes of his new blade chip away at the elemental, the second tying the two to duel to their ends.
[sblock=OOC]I was going to ask Tonk to move into a flank before Tristan took his turn ... and then I remembered his 3 lonely hp. So, Tonk: get away and stay away. This beast shouldn't be able to knock me down in one hit ...

Minor: OoE on rock-man. Note: If someone is attacking him with an encounter power (no one has dailies left, correct?) and thinks they'll need two rolls, Tristan will use CD: Divine Guidance as long as you're within 10 squares of him. Lets you roll a second attack and use either result.

Standard: Angelic Alacrity vs. Elemental, shifting to J13: 1d20+8=27, 1d20+8=21, 2d12+5=21. Hits 27 vs. AC (we sure we can't make 19's crits? No? That sucks.) for 21 damage.

Well, my luck with IC has been ridiculously good today (three crits today in my epic game), so I'm gonna keep rolling.
AP: Oath of the Final Duel vs. Elemental: 1d20+8=23, 1d20+8=21, 2d12+5=19). Hits 23 vs. AC, 19 damage. :)
Effect: Until the end of the encounter, if he is more than 3 squares away from me at the start of my turn I can teleport to a square within 3 squares of him as a minor action. This effect ends if I end my turn more than 3 squares away from him.

Move: none.

Well, 40 hp down. Only 102 to go til he's bloodied. We can do this guys - optimism! ;)[/sblock]
[sblock=Tristan stats]Tristan Moonblade - Male Elf Avenger (Dayna) 1
Passive Perception: 21, Passive Insight: 14; Low-light vision
AC:17, Fort:13, Reflex:15, Will:15 -- Speed:7 5
HP:28/28, Bloodied:14, Surge Value:7, Surges Left:5/9
Action Points: 1, Second Wind: available
Powers
Bond of Pursuit
Overwhelming Strike

Angelic Alacrity
Channel Divinity
Elven Accuracy
Oath of Enmity

Oath of the Final Duel
Luckblade

Group Awareness: All non-elf allies within 5 squares of Tristan gain a +1 bonus to Perception.[/sblock]
 

[sblock=OOC]I ran the numbers. Lord Sessadore is right. It should only take us 4 rounds to destroy this thing if we average 20 points of damage per turn. I consider that to be the minimum duration of the battle.

I don't mind rolling low numbers as long as Tristan gets some crits ;).

Unfortunately, at an average of 13 points per turn, none of us had better be hit more than twice during that time. I think it would actually be safer to stay next to this guy so that he doesn't get OAs as often.

I, coward that I am, will shoot from a distance, for as long as I can. Hey. I'm a sniper. That's what I do ;).[/sblock]
 

Oh, goody! Tonk starts the battle within the creature's reach! Thanks, Joe!

And in case you're not sure, that's sarcasm.

Bitter, rueful sarcasm.


Tonk takes a step away from the creature. (Move: Shift to O16)

He takes careful aim with a shuriken and lets fly... (Minor Action: Hunter's Quarry on elemental. Standard Action: King's Castle v. Reflex (1d20+7=9) -- Okay, using Blade's Divine Guidance. v. Reflex (1d20+7=19) -- Use Furious Assault and gain Sneak Attack damage since the creature hasn't acted yet. -- 2d6+4+2d6+1d6+1d6=24)

Tonk backs further away from the creature and hurls another shuriken. (Spend Action Point. Standard: Deft Strike, move to P17, v. AC (1d20+7=15, 1d6+4=8).)

If it's possible for Tonk to use stealth after the Deft Strike: Stealth Check (1d20+9=16).

*sigh*

And now for the inevitable immediate interrupt or free action or friggin' lightning bolt the creature gets as a response to Tonk's attacks, since it's a solo creature.
 

[sblock=..the other Avenger..]
Ken, I think Tonk meant to use Tristan's Divine Guidance..
And do I sense a bit of the doom-and-gloomies?
All we need to do is for everyone to hit it for 20 points of damage each, per round and not have it hit us more than once, and we will be just fine. And I am sure that the mystery lighting won't keep blasting us either...
[/sblock]
 

[sblock=OOC]
Ken, I think Tonk meant to use Tristan's Divine Guidance..
Sorry.
And do I sense a bit of the doom-and-gloomies?
You are correct. I'm frustrated.
All we need to do is for everyone to hit it for 20 points of damage each, per round...
Not going to happen.

Tonk can't inflict that much damage anymore. He has to have combat advantage to get his damage bonus. Since he's using ranged attacks, he's not going to get any flanking benefits, so no combat advantage, so no additional damage. Also, since Tonk has to roll a 13 or higher to hit the creature, he only has a 40% chance of making a successful attack.

The monster, on the other hand, can hit Tonk on a 6 or better (75% chance).

My character has only 3 HP. One hit, and I'm rolling death saves while you guys get to 'do stuff'. Tonk doesn't have any healing surges left, so there's no way to revive him during the fight. So, yeah, it's going to be a load of fun for me. Whoopee.[/sblock]
 

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