Can Dextyr Keep All These Strikers Alive? (DM: JoeNotCharles, Ozymandias79 Judging)


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[sblock=OOC]
Level 5 or so encounter power - lets you shift, attack, and then shift again if the attack hits, and has some extra riders about Stealth that I can't remember how they're worded right now.
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Dextyr moves around the tree and gets the creature into his view. He can also see Blade taking a beating.

"BLADE! Now is the time to make Maros proud!", his words filled with uplifting magics and make Blades wounds hurt a little less.

Dextyr points towards the beast and lets loose a blast of raw arcane energy that seems to bend at the last second and strike the target.

"Now is the time to send this beast back into the earth!" and with his words blade is once again filled with renewed vigor.

[sblock=Mechanics]
Move Action = Move to L7
Minor Action = Majestic Word on Blade (HS+4 & slide 1 square if you like)
Standard Action = Eldritch Blast;vs Reflex (1d20+4=12, 1d10+4=9)
ARRGGHH, will use Blades Divine Guidance; vs Reflex (1d20+4=18)
Hit for 9 points of damage!
Action Point = Inspiring Word on Blade (HS+1d6; Inspiring word (1d6=3)
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[sblock=OOC]
Ok, now we're all here, I can update tonight. It's not clear what Tonk wants to do - he expressed interest in both running out for the mace and hiding and pouncing with CA, but I don't think he can do both. Can you make a new post with the exact actions you want now that we've discussed things a bit? If you haven't by the time I update, I'll figure something out.
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[sblock=JNC]
You can't move to A6, you only have move 5 because of the mud (unless you run, which gives a chance to slip and fall). Besides which, you get a -5 to Stealth if you move that far. I'll say you move to E9 - it's only 2 squares away so you don't get the penalty. That ok?

Works for me. Sorry. I forgot. E9 was actually where I wanted to go, but that was where I thought Blade was. he beat me to the submit button, so I never knew what he did until it was too late. Man that really messed my move up.

Wait - you're prone. You get a -2 penalty to hit, and can only crawl 2 squares anyway. Doesn't change anything, since the 24 still hits with the -2, but I'll say you didn't use Divine Guidance when you had a -2 to hit anyway. (Who knows, Blade may live another turn after all.)

Yeah. The DG was just an attempt to make up for the fact that Blade literally beat me to the punch and stole my prime shot ability (not that it mattered).[/sblock]
 

[sblock=OOC]
It's not clear what Tonk wants to do - he expressed interest in both running out for the mace and hiding and pouncing with CA, but I don't think he can do both.
So grabbing the mace and attacking are mutually exclusive actions? If so, he'll attack as previously written (and miss), then hide. Next round, is he able to use Deft Strike to leave cover, move near the mace head, spend a minor action to grab the mace head after attacking, and finally use a move action to sneak back under cover?[/sblock]
 

[sblock=OOC]
They're not necessarily mutually exclusive, I just didn't see how you had enough actions to hide, move, attack, and grab. If you can figure out a way to do it, no problem.
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[sblock=OOC]If I understand the order of operations correctly...
Tonk attacks with Disheartening Strike. (Standard action.)
Tonk moves towards the mace, engaging stealth. (Move action.)
Tonk picks up the mace. (Minor action.)[/sblock]
 

[sblock=OOC]
Ok, that works (since I said you could move to the mace, pick it up, and move back behind cover in one move action with a minor in the middle). I thought you might want to get stealth first in order to attack with combat advantage, but that would mean you wouldn't have another move action to pick up the mace.

Work blew up again, so I probably won't have time to post until tomorrow.
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