Keep in mind that there are quite a few questions about spell storing weapons and what to use will depend upon how they are answered.
A spell storing weapon is limited to a 3rd level spell. Most people interpret that to mean a spell that would require a 3rd level spell slot. Thus in most campaigns an empowered vampiric touch is out of the question.
There is also the question of the caster level. I have found that most people I play with seem to take the interpretation, that like a ring of spell storing, the caster level of the spell cast from the weapon is the minimum required to cast the spell. Others allow the spell to retain the original caster level.
Finally, there is the question of the DC. If it functions as being cast from an item, then the lowest possible DC for the spell is used. Thus a 1st level spell is DC 11, a 2nd DC 13, and a 3rd DC 14.
All that said, there are still some spells that are good with any interpretation of the spell:
Empowered Shocking Grasp. This caps out at 5d6 and the minimum caster level for an empowered shocking grasp is 5. It also has no save, so you always get your 5d6x1.5
Touch of Idiocy. Caster level is irrelevant and there's no save. It doesn't get better than that--well, it would if it affected combat stats but nerfing an opposing caster can be pretty nice too.
Cure serious wounds can have some interesting applications if you want to be a cheeseball. Attack an ally for non-lethal damage and then drop the cure serious wounds on them. You heal the non-lethal and get a cure serious wounds AND to attack someone else if you have iterative attacks. If you have iterative attacks, you can also attack someone else AND attack yourself for non-lethal damage to drop the cure. Outside of these cheesy and abusive manuevers, you can also use it to damage undead.
There are a few that get good if you don't use the minimum caster level interpretation.
IIRC Poison is a 3rd level druid spell with a DC based on caster level rather than stat, thus it maintains a passable DC at all levels.
Dispel Magic can be pretty effective if you don't use the minimum caster level interpretation--at least until 12th level or so.
If you don't use the minimum caster level interpretation, vampiric touch gets nice at high levels--a potential 10d6 non-typed no-save damage is nice even if you don't get the hit points.
azhrei_fje said:
I'm reviewing a cleric build for the campaign that I'm running and looking for unusual uses or combinations of spells. Since the cleric has the Empower Spell feat, I'd like to find a good use for it. So here come some questions.
The first one is in the subject line: if this cleric uses Empower Spell on
dispel magic, is the
1d20 roll increased by 50%? Is that considered a "variable, numeric effect"? Regardless, I plan to have this cleric use the area effect version of
dispel magic for the first couple of rounds while his melee machine partner engages the party.
Also, I may give this cleric a
spell storing weapon. What are some good spells to store in the weapon? I'm considering
bestow curse and
blindness/deafness. Any other ideas?
It looks like
plane shift and
slay living are great spells for this cleric to use against fighter types and spellcasters, respectively. Any comments on this?
Thanks everyone! I humbly await the response of the hivemind.