Can you CHOOSE to turn your spell into a full-round action?

I think what they mean by that rule is that you can't choose to take a MEA and a partial, but you can use your full round action to ready a partial action. Since you choose to ready an action they say that you might have a partial as a result of a previous decision. I'm not going to try to substitute Math for game balance and use vague descriptions of rulings to make equations.

Comparing: Real life + D&D = inane

inane = without purpose

Real Life = with purpose

So: Purpose + D&D = No Purpose

We can put that into: D&D = No Purpose - Purpose

Since: No Purpose - Purpose = nothing

We can conclude that: D&D = nothing

I guess we're wasting our time...
 
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D&D has a purpose - it is not inane...
having fun - soicalizing ...
it is not without point.

The rules are there - so one can act as referee. Referees apply what is present in an objective and clear fashion as to be impartial, and not ruffle feathers.
 

As there seems to be some sort of confusion regarding when you can take a partial action, I'd like to quote the FAQ, p.31.

"You don't get a move-equivalent action plus a partial
action as your turn. You get either a standard action (which does not allow a 5-foot step), a full-move action (which allows a 5-foot step if the action itself doesn't include movement), or a partial action (which also allows a 5-foot step if the action doesn't include movement). "

Yes, got that? What the sage says (translated to list speech) is that one turn is either:

A standard action (and corresponding move-equivalent action)

A full-round action (with 5-foot step)

or

A partial action (with no move-equivalent action)

:D
 

sigh ...

always take the standard action, which is defined as partial + mea

recognize that mea = partial action

been there - done that - tried the FAQ... sorry - irrelevant. Besides, it's the sage... and the sage is not "the universal god".

so I can take one or two of these things in a round - nothing says you HAVE to act if you don't want to. Nothing says you have to act... matter of fact... the way you want to play... you can't fall, or take damage, or blink, or anything when "it's not your turn."

When you learn how to apply reason - let Me know.
My sarcasm about this doesn't seem to get thru - does it?
 

Magus_Jerel said:

recognize that mea = partial action


False.

A standard action is made up of an attack and a move. Using both the move and the attack together is a full-round action.
 
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Magus_Jerel said:
always take the standard action, which is defined as partial + mea

No. There's no such definition, sorry.


recognize that mea = partial action

Aha. No, sorry.
There's a fault in your logic.
The fact that a partial action can be a move-equivalent action does not mean the reverse.


When you learn how to apply reason - let Me know.

Now, that was funny! :D
 

standard action: The most basic type of action. Standard actions allow a character to perform an activity and move a distance less than or equal to their speed. The character can move either before or after their activity

move equivalent action: An action that takes the place of moving at normal speed. A character can take a move equivalent action instead of moving at normal speed in a standard action or as a partial action, or two move equivalent actions instead of a double move.

apply the definitions to each other...
enough of this:
No. There's no such definition, sorry.

Deny, Deny, Deny - that is all you do... Deny...
Learn to reason - not deny reason.
 

Magus_Jerel said:
sigh ...[

:rolleyes:

always take the standard action, which is defined as partial + mea

Well, you could define it as Partial+MEA/Move, but the game mechanics treat is as a single action, not two seperate actions.

recognize that mea = partial action

Completely and obviously false.

A Partial Action can do more than an MEA/Move. You can use a Partial action to do a Move, Move Equivalent Action, Magic Action, or Attack Action.

You can only use a MEA/Move to Move your speed or perform a Move Equivalent Action. You cannot use it to make an attack (Attack Action) or a cast a spell (Magic Action).

been there - done that -

Please do it again until you get it right.

tried the FAQ... sorry - irrelevant. Besides, it's the sage... and the sage is not "the universal god".

But in this case he happens to be correct.

so I can take one or two of these things in a round -

You can only do one Partial Action in a round (as part of a Standard Action), unless you are hasted.

nothing says you HAVE to act if you don't want to.

*shrug* technically you have to declare your action on your initiative, whether it's Delaying, Readying, a Standard Attack Action, Full Attack Action, Double Move, or Magic Action.

Once you declare the type of action, you do not actually have to use it to do anything. (For example you can declare that you are taking a Standard Attack Action and use Expertise to increase your AC, but choose not to make an actual attack).

Nothing says you have to act... matter of fact... the way you want to play... you can't fall, or take damage, or blink, or anything when "it's not your turn."

Taking damage is not an action on your part, it's an effect of someone elses action. Falling is not an action on your part, it's an effect of yours or someone elses action. If it's an outcome of your action, it's generally your turn when you fall.

When you learn how to apply reason - let Me know.

People in glass houses...

My sarcasm about this doesn't seem to get thru - does it?

Sarcasm only works when you are actually correct, or have a relevant point.
 

Again - I reiterate the following that people deny absolutely:
Standard A = MEA + Partial A - given definition standard action
Standard A = MEA + MEA - given definition Double Move

Therefore -
MEA + Partial A = MEA + MEA - by substitution
Partial A = MEA - by elimination
Standard A = Partial A + Partial A - by substitution

To state that "a standard action is not two partial actions" goes nowhere fast. How do you defeat the above logical and reasoned thought process? - you don't ... trust me you don't.

all we have is denial here... plain and simple.
 

You said:
Standard A = MEA + Partial A - given definition standard action


This is false, we've showed you where it even says that directly. A standard action is a move and an attack action, no part of that is a partial action. You can do things on partial actions you can't do in attack actions like partial charges. It's NOT the given definition.
 

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