Magus_Jerel said:
always take the standard action, which is defined as partial + mea
Well, you could define it as Partial+MEA/Move, but the game mechanics treat is as a single action, not two seperate actions.
recognize that mea = partial action
Completely and obviously false.
A Partial Action can do more than an MEA/Move. You can use a Partial action to do a Move, Move Equivalent Action, Magic Action, or Attack Action.
You can only use a MEA/Move to Move your speed or perform a Move Equivalent Action. You cannot use it to make an attack (Attack Action) or a cast a spell (Magic Action).
Please do it again until you get it right.
tried the FAQ... sorry - irrelevant. Besides, it's the sage... and the sage is not "the universal god".
But in this case he happens to be correct.
so I can take one or two of these things in a round -
You can only do one Partial Action in a round (as part of a Standard Action), unless you are hasted.
nothing says you HAVE to act if you don't want to.
*shrug* technically you have to declare your action on your initiative, whether it's Delaying, Readying, a Standard Attack Action, Full Attack Action, Double Move, or Magic Action.
Once you declare the type of action, you do not actually have to use it to do anything. (For example you can declare that you are taking a Standard Attack Action and use Expertise to increase your AC, but choose not to make an actual attack).
Nothing says you have to act... matter of fact... the way you want to play... you can't fall, or take damage, or blink, or anything when "it's not your turn."
Taking damage is not an action on your part, it's an effect of someone elses action. Falling is not an action on your part, it's an effect of yours or someone elses action. If it's an outcome of your action, it's generally your turn when you fall.
When you learn how to apply reason - let Me know.
People in glass houses...
My sarcasm about this doesn't seem to get thru - does it?
Sarcasm only works when you are actually correct, or have a relevant point.