Nonlethal Force
First Post
Kmart Kommando said:3.5 says you can pretend that it is a 1 handed and a light weapon, for purposes of two weapon fighting. Using the other end of a quarterstaff doesn't make it easier to use. :\
Last time I checked, D&D wasn't about reality so much as it was about rules and their implementation. So we have:
One-handed weapon and light weapon: Get any itteratives with main hand, get extra attack with off hand, TWF reduces penalties, Light off-hand reduces penalties even more, Weapon finesse with off-hand if weapon is finesseable.
Double weapon: Get any itteratives with one end, get an extra attack with off hand, TWF reduces penalties, Off-hand side automatically considered light reduces penalties even more, weapon finesse with off hand weapon.
I'm not saying the weapon finesse part makes actual sense. What I am saying is that it is there for parallel rules. It makes the game easier to play because the rules make logical parallels. It may not make sense in real life combat, but it does make sense from a game design standpoint.
It's exactly the same principle as to why people complain about the turning undead rules and the grapple rules. They are anomolies in the rule design. There are no similar rules, they are stand-alones. Because they are stand-alones, they are easy to forget ... so people always have to look them up and thus they complain. [Rightly so, IMO] It is the same thing here, except they made the right decision. By treating double weapons the way that they do, they make great parallels between double weapons and the normal TWF rules. That is great game design.