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Actually, it's a Two handed weapon, with the Double Weapon descriptor, with changes how it behaves, and the ways it can be used.Hypersmurf said:Where?
It's a two-handed weapon.
Two-Handed: Two hands are required to use a two-handed melee weapon effectively. Apply 1-1/2 times the character’s Strength bonus to damage rolls for melee attacks with such a weapon.
It's one or the other, not both at once.Double Weapons: Dire flails, dwarven urgroshes, gnome hooked hammers, orc double axes, quarterstaffs, and two-bladed swords are double weapons. A character can fight with both ends of a double weapon as if fighting with two weapons, but he or she incurs all the normal attack penalties associated with two-weapon combat, just as though the character were wielding a one-handed weapon and a light weapon.
The character can also choose to use a double weapon two handed, attacking with only one end of it. A creature wielding a double weapon in one hand can’t use it as a double weapon—only one end of the weapon can be used in any given round.
True, but it is called out in both the entry for Strength, and Two Weapon Fighting.It's treated as 1H+L for purposes of attack penalties associated with Two-Weapon Fighting. Your Str bonus and how it is applied is not an attack penalty associated with Two-Weapon Fighting.
see belowWhere does it say "If you use two weapons, apply 1x Str bonus and .5x Str bonus"?
It says that an attack with a one-handed weapon used in your primary hand adds Str bonus to damage. But a double weapon isn't a one-handed weapon, and it isn't considered one except for the purpose of attack penalties associated with Two-Weapon Fighting, right?
STRENGTH (STR)
Strength measures your character’s muscle and physical power. This ability is especially important for fighters, barbarians, paladins, rangers, and monks because it helps them prevail in combat. Strength also limits the amount of equipment your character can carry.
You apply your character’s Strength modifier to:
• Melee attack rolls.
• Damage rolls when using a melee weapon or a thrown weapon (including a sling). (Exceptions: Off-hand attacks receive only one-half the character’s Strength bonus, while two-handed attacks receive one and a half times the Strength bonus. A Strength penalty, but not a bonus, applies to attacks made with a bow that is not a composite bow.)
• Climb, Jump, and Swim checks. These are the skills that have Strength as their key ability.
• Strength checks (for breaking down doors and the like).
How much of your STR bonus can be applied to an attack is based on how the weapon is wielded for that attack. Offhand attacks are clearly defined. One-handed attacks are clearly defined.TWO-WEAPON FIGHTING [GENERAL]
You can fight with a weapon in each hand. You can make one extra attack each round with the second weapon.
Prerequisite: Dex 15.
Benefit: Your penalties on attack rolls for fighting with two weapons are reduced. The penalty for your primary hand lessens by 2 and the one for your off hand lessens by 6.
Normal: If you wield a second weapon in your off hand, you can get one extra attack per round with that weapon. When fighting in this way you suffer a –6 penalty with your regular attack or attacks with your primary hand and a –10 penalty to the attack with your off hand. If your off-hand weapon is light the penalties are reduced by 2 each. (An unarmed strike is always considered light.)
Special: A 2nd-level ranger who has chosen the two-weapon combat style is treated as having Two-Weapon Fighting, even if he does not have the prerequisite for it, but only when he is wearing light or no armor.
A fighter may select Two-Weapon Fighting as one of his fighter bonus feats.
As for a double weapon: Are you getting an extra attack(s) by TWFing it? Then it is 1xSTR and .5xSTR. Are you 2handing it for extra damage? Then 1.5xSTR and no extra attacks.