Copying an entire game system and republishing it is pretty unoriginal. Hell they even cribbed the weird underwear art that I was perplexed at from the 3.5E book. Of course calling them hacks is really stupid because its clear that they do quality work with their modules.
Also, I'm not entirely sure questioning as to how someone can have fun in a a game where power levels between classes can fluctuate wildly is antagonistic. Its actually a legitimate question and most of the time on this forum I got denial in response.
This icecream is a terrible vanilla!
Umm... it's strawberry.
It isn't anything
like vanilla!
Umm, it says 'Strawberry' right there on the package....
Vanilla isn't
pink!
Umm, maybe because strawberries are kind of, you know, red?
And this has chunks of strawberry in it! Look! A whole strawberry!
Ummm. there is a big picture of a strawberry on the carton....
***
Sometimes denial is because there are two different conversations going on, and one side or the other just is not listening.
The reason in this case is because a lot of folks
didn't find 3.X wizards over powering, while some 4e players cannot wrap their minds around the fact that it is either
subjective or
circumstantial.
It comes down to style of play.
If the GM allows the so called '15 minute adventuring day' then it can be that the wizard
is over powered.
If the wizard stretches his spells out over a longer time then the problem goes away.
I have only had the problem once, a short campaign at a game store. They kept stopping to rest after every encounter, then I let the scenario bite the PCs in the arse. After that, no wizard novas. (Having a timeline for the bad guys can make a world of difference.)
In other words, sometimes denial is
correct, while sometimes the other side has evidence that it
does happen - and they are not mutually exclusive - in each side's experience they are correct, leaving one side angry, and the other rolling its eyes about how thick the other side is. (You can swap either side for the angry and the eye rolling, it depends on who's patience is the longer of the two....)
If not for that one store game group I would not even believe in the 'fifteen minute adventuring day', because otherwise I would never have experienced it. I would note it down in the same category as the golf bag of weapons, roll my eyes, and move on. And a lot of folks
haven't experienced it. It is more commonly bandied about than experienced.
Heck, I sometimes have to tell the younger players that they need to have their characters rest for the night, when the fighter is at half hit points and all the spells have been depleted.
The Auld Grump