Hello there,
If you want an encounter which'll likely give them a fair bit of hurt, and you can justify a mid/high level wizard and a few of his buddies wanting the party dead (even if it's just for their items).
What you'll need:
1 7 (or 8th) level wizard(conjurer)
4-5 fighters (lvl 4 or so)
Wizard has:
1 potion of haste
1 potion of flight
Improved invisibility spell prepared
If you want to be really nasty, then give him the silent spell feat (that way he'll make zero sound while casting his spells -- thereby giving the PCs no clues as to his location).
Fighters have:
Normal melee weapon
Longbow
Potion of invis.
Potion of haste
Potion of flight
If the PCs magical items are worth enough, then all the disposable items are definately justified; someone who wants their items wouldn't likely spend more to get them than their worth. Otherwise, the fighters require a minimum of the weapons and the potion of invis.
The combat is an ambush, in which everyone starts invisible, hasted, and flying. In the surprise round the wizard has a few choices, he/she can either hold person two fighters, or summon some critters around the spellcasters, or some combination of them both. The fighters ready actions to fire an arrow at the spellcasters if they try to cast a spell (each at different spellcasters to prevent all of the spell-cancelling hits from hitting the first spellcaster).
Then in subsequent rounds the wizard summons critters around the spellcasters as the fighters fire a full-attack's worth of arrows, and then ready an action to fire at a spellcaster.
With the PC fighters held, the PC casters shouldn't hold up long.
On the other hand, if you just want to whoop 'em, and not risk killing them all. Then you can make the wizard an evocation specialist (opposition school = conjuration) with the subdual substitution feat (T&B). Then the surprise round is a pair of very damaging area-effect subdual-damage spells (ice storm, fireball, etc). The massive subdual damage should knock the casters out cold right off the bat. Then do whatever you'd like with the PC fighters. Subdual damage magic missiles, subdual damage fireballs, shatter spells on their bows, etc. One note though, if you do go this route you may just want to give the NPC fighters some tanglefoot bags to snag the fighters. Just make sure the wizard has a protection from arrows spell cast, and perhaps an extra prepared in case that one gets widdled through. If you want to be really annoying, you can also cast a blink spell on the invisible NPC wizard.
Basically, just toss some enemies with considerable class levels at them. And play into their weaknesses. Heck, if you want to be really mean, if an NPC wizard notices any particular PC using a lot of potions then just have him cast an area-effect shatter on the PC -- it'll destroy all the potions.
I hope I've given you some ideas.
-Eraslin
If you want an encounter which'll likely give them a fair bit of hurt, and you can justify a mid/high level wizard and a few of his buddies wanting the party dead (even if it's just for their items).
What you'll need:
1 7 (or 8th) level wizard(conjurer)
4-5 fighters (lvl 4 or so)
Wizard has:
1 potion of haste
1 potion of flight
Improved invisibility spell prepared
If you want to be really nasty, then give him the silent spell feat (that way he'll make zero sound while casting his spells -- thereby giving the PCs no clues as to his location).
Fighters have:
Normal melee weapon
Longbow
Potion of invis.
Potion of haste
Potion of flight
If the PCs magical items are worth enough, then all the disposable items are definately justified; someone who wants their items wouldn't likely spend more to get them than their worth. Otherwise, the fighters require a minimum of the weapons and the potion of invis.
The combat is an ambush, in which everyone starts invisible, hasted, and flying. In the surprise round the wizard has a few choices, he/she can either hold person two fighters, or summon some critters around the spellcasters, or some combination of them both. The fighters ready actions to fire an arrow at the spellcasters if they try to cast a spell (each at different spellcasters to prevent all of the spell-cancelling hits from hitting the first spellcaster).
Then in subsequent rounds the wizard summons critters around the spellcasters as the fighters fire a full-attack's worth of arrows, and then ready an action to fire at a spellcaster.
With the PC fighters held, the PC casters shouldn't hold up long.
On the other hand, if you just want to whoop 'em, and not risk killing them all. Then you can make the wizard an evocation specialist (opposition school = conjuration) with the subdual substitution feat (T&B). Then the surprise round is a pair of very damaging area-effect subdual-damage spells (ice storm, fireball, etc). The massive subdual damage should knock the casters out cold right off the bat. Then do whatever you'd like with the PC fighters. Subdual damage magic missiles, subdual damage fireballs, shatter spells on their bows, etc. One note though, if you do go this route you may just want to give the NPC fighters some tanglefoot bags to snag the fighters. Just make sure the wizard has a protection from arrows spell cast, and perhaps an extra prepared in case that one gets widdled through. If you want to be really annoying, you can also cast a blink spell on the invisible NPC wizard.
Basically, just toss some enemies with considerable class levels at them. And play into their weaknesses. Heck, if you want to be really mean, if an NPC wizard notices any particular PC using a lot of potions then just have him cast an area-effect shatter on the PC -- it'll destroy all the potions.
I hope I've given you some ideas.
-Eraslin
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