Cantrip: Minor Fireballs

DammitVictor

Trust the Fungus
Supporter
Minor Fireballs
Conjuration cantrip

Casting Time: 1 bonus action
Range: Self
Components: S
Duration: Instantaneous

For the duration of your turn, you may conjure small fireballs that you may hurl as weapons. These fireballs are thrown weapons that deal 1d4 + your (Strength or Dexterity) ability modifier fire damage, and if you take an Attack action to throw them, you may throw one for each attack you are allowed to make. If you are a Monk, these fireballs deal your unarmed strike damage and you may spend a Ki point to throw two additional fireballs.

Just a little something for Mario/Luigi types in my Shroompunk campaign; I haven't explicitly statted the brothers out themselves, but I envision Mario as an Eldritch Knight/Monk and Luigi as a Monk/Warlock. This cantrip is explicitly designed to be better for gish types than full casters.

This should also be an option (or just free) for Four Elements Monks. They need the help.
 
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These fireballs are thrown weapons that deal 1d4 + your (Strength or Dexterity) ability modifier fire damage, and if you take an Attack action to throw them, you may throw one for each attack you are allowed to make.
 

It's not bad, but the Produce Flame Cantrip is actually more relevant. I see you're trying to make it as a Monk Ability, which is interesting, it would give the Elemental Monk something to do at a range to feel a bit more like an "Elemental Bender" but letting them overrule the damage of a spell with their Martial Arts is a bit overkill. They should have to spend Ki to do something like that. Also, this spell needs some sort of range increment, and since it's a spell that you attack with, it needs a spell casting ability and a spell attack roll, so it needs to be bestowed by a class.
 

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