Carrion Crown AP (The Deadwatchers) - IC

[sblock=OOC] You are good Shayuri. I was just waiting for someone to agree or disagree with the request. Or I should say Kendra is.

Loot list is in the RG

Here for easy access:
Loot:
dozen silver arrows (brown fletched)
four sun rods
six flasks of holy water
ten white fletched arrows - magical (not ID'ed)
five blue fletched arrows - magical (not ID'ed)
two black fletched arrows - magical (not ID'ed)
five potions of cure light wounds(d8+1)
two potions of lesser restoration
two scroll cases - 4 scrolls (hide form undeadx2, protection from evil, detect undead)
four haunt siphons
spirit planchette - magical (not ID'ed)

Still need stuff passed around as well, like holy water and sunrods etc.[/sblock]
 

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OOC: Piedra would like the arrows ID'ed but I don't think he's back yet and he took them with him. Also, I don't know whether or not it makes sense just to have one type ID'ed
 

OCC: My phone marked it read for some reason my bad :blush: As for arrows, I think the only two who can use them are out on a walk, so Elthos would not see the point in using them

Elthos nods his head in agreement, before saying "I agree with Triessa. I believe Bella said it was some sort of divininer? Speaking with the dead and that."
 

"Ok then," Kendra says taking the brass item in hand. Suddenly she drops the item and wipes off her hands. "I'm sorry it's just... just what I felt. What I learned scared me."

She looks to Triessa and Bella. "How do you do it? Oh, how I wish I was as brave as you." She says on the edge of tears. She wipes at her eyes and then explains what it is that the brass planchette can do.

[sblock=Spirit Planchette]
Aura moderate divination; CL 9th
Slot none; Price 4,000 gp (brass planchette),
10,000 gp (cold iron planchette), 18,000 gp
(silver planchette); Weight 5 lbs.
___________________________________________
Description__________________________________
A spirit planchette is typically found in a wooden case along with a thin wooden board printed with numerous letters and numbers. Nonmagical versions of these divination tools can be purchased in curiosity shops (typically costing 25 gp); while these items can be used as alternative components for augury spells, only magical spirit planchettes allow users to communicate with the other side. Three types of spirit planchettes exist—brass, cold iron, and silver. Each in turn allows an increasingly potent form of divination effect to be utilized. A spirit planchette requires a board to move upon, but this “board” can be made up of letters scribed upon any smooth surface—it need not be a prepared board for a spirit planchette to work.

To use a spirit planchette, you must rest your fingers lightly upon the planchette’s surface and then concentrate on the planchette (as if maintaining a spell with a duration of concentration) for 2d6 rounds while the planchette attunes itself to the ambient spirits of the area. After this time, the planchette begins to slowly slide in random patterns across the board—at this point, questions may be asked of the spirits by any of the individuals involved in the séance. The consequences of each question asked of the spirits depends upon what type of planchette is used for the divination, as summarized on the table below. The spirits reply in a language understood by the character who asked the question, but resent such contact and give only brief answers to the questions. All questions are answered with “yes,” “no,” or “maybe,” or by spelling out a single word from the letters arranged on the board. The spirits answer each question either in the same round the question is asked (in the case of a yes, no, or maybe answer) or at a rate of one letter per round (in the case of a single word being spelled out). A spirit planchette may be used once per day—the maximum number of questions you can ask with it depends on the type of planchette being used (as detailed on the table below).

Communication with spirits can be a dangerous task, for many spirits are jealous or hateful of the living. Every time a spirit planchette is used, the user must succeed on a Will save to avoid being temporarily possessed and harmed by the angry spirits. In some areas where the spirits are particularly violent or hateful this Will save takes a –2 penalty. The DC of this save depends on the type of spirit planchette being used. Anyone who fails the Will save becomes confused for a number of rounds (depending on the type of planchette being used), and no answer is received. The spirits in the area are not omniscient—the GM should decide whether or not the spirits would actually know the answer to the question asked, and if they do not, the answer granted is automatically “maybe.” If the GM determines that the spirits are knowledgeable about the answer, roll d% to determine whether the spirits speak truthfully or whether they lie.

Spirit Planchettes
Code:
Planchette      Questions    Will      Confusion    True    Lie
[U]Type            per Use      save DC   Duration     Answer___[/U]
Brass             1            11       1 round     01–60  61–100
Cold Iron         3            15       2 rounds    01–75  76–100
Silver            5            19       3 rounds    01–90  91–100
_____________________________________________________________
Construction__________________________________________________
Requirements Craft Wondrous Item, contact other plane, speak
with dead; Cost 2,000 gp (brass spirit planchette), 5,000 gp
(cold iron spirit planchette), 9,000 gp (silver spirit planchette[/sblock]
 
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A few minutes later Valanar and Piedra return. The dwarf has a new bow over one shoulder and the arrows from the crypt in two quivers balance on either side of his hips.

"Well I hope your morning has been more exciting than ours,"
the paladin says in way of greeting.

OCC: Just need stuff divided up and we are off to the Haunted Prison.
 

Bella shrugs at the question from Kendra, not really understanding why she would not be able to use the planchette. When the description of what it can do is given, she beams a smile, knowing that perhaps her day just got better. "Only one use a day, so we might be best to wait until we have a question for the spirits. I am sure we will have some when we check out the prison."

With that, she moves to the items, takes a pair of holy water flasks, a potion of cure light wounds, and then asks, "Four haunts, who's getting them? I think I can manage with the scroll case and a pair of scrolls. The hide from undead and detect undead possibly. Someone else can take the other two scrolls and have them ready to use as well. The potions of lesser restoration should go to Valanar and whomever else will be up front. Most of us don't have the need for the sunrods, but I can carry one if light is needed. Or Ven might be able to carry one for us?"

She holds one of the rods out, testing to see if the scorpion can wield it effectively in his claw.


[sblock=OOC]Sorry, work has been hell and life as well. Bella would like to take the planchette, a CLW potion, 2 sunrods if you want her to hold the light, scroll case with hide from undead and detect undead scrolls. Not sure about the other stuff, but a haunt in her hands might be useful as well.[/sblock]
 

"Well I would normally be up front." says Piedra "but this time it looks like I will be at the back firing arrows. Still I'll take the other cure potion if no-one objects.

Talking of arrows, can anyone identify what these magic arrows do?"
 

"I can use the other scrolls," Triessa suggests. "And I'd like at least one potion. For Szare. I don't think he can really die, but if his body is disrupted he can't come back for awhile, which could slow us down."
 

OCC: Will give jackslate45 24 hours to chime in about division before advancing...

... also anyone with detect magic can try to ID the arrows just make a Spellcraft check (or aid another if you want to help someone else).
 

"I will be up front as well. I can also be on the lookout for anything suspicious in the front, with my good eye sight. As for the haunts, I would leave it to you guys to decide. I try to keep my left hand free as much as possible" Elthos said, before grabbing a potion of healing, a potion of restoration, and two flasks of holy water.
 
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