Scion said:Well there is that one feat,
which feat? What does it do? Where is it from?
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Scion said:Well there is that one feat,
swrushing said:which feat? What does it do? Where is it from?
youspoonybard said:You're not talking about the epic Spellcasting Harrier feat in Draconomicon, are you?
It's also a character that has focused on being very good at casting defensively, since he's spent a feat on it (I assume that "Casting Defensively" above is meant to read "Combat Casting"). And it's not a common feat choice, IME. The average 9th lvl spellcaster with a 14-15 Con is going to have 25% chance of screwing up a 5th lvl spell while casting defensively.rushlight said:As for why 9th level is the point where casting defensively no longer really matters, here's the basis:
Skill ranks: +12
Con: +2 (or more, if you've got access to Create Wonderous Items. And who makes a wizard with a bad Con? You've only got a d4 for Hps!)
Casting Defensively: +4
Die roll: Avg of 10
That's a total of 28. So the max for a 9th level spell is 24 - you beat that on average more that 50% of the time. But you can only cast 5th level spells, so your max at 9th level will be DC 20. That means you only need to roll a 2. There's a 5% chance of failure. That's basically meaningless.
That's what readied actions are for.under the old rules, there's not much of a chance of a fighter being able to screw up a spell.
Hardhead said:Anyway, we see a lot of maxing of Concentration in our group, for two reasons. First, we have a house rule: "if you begin your turn threatened, take a 5' step, and do anything that would provoke an AoO, you still provoke the AoO from those that threatened you before you took the 5' step." The in-game reasoning is that they're doing their action while they take the step, and the out-of-game reason is, whe hate how casters can step back and cast a spell, or archers take a 5' step back and loose a volley of arrows without any worries.
Respectfully... the last time I checked, this was a 3.5 rules question. And the partial charge action isn't in 3.5.Jhulae said:Your mages take a 5' step before casting when something gets to melee? Have the fighter ready a partial charge. Heck, that works even if the fighter is within 30-100', depending on whether it's a fighter, barbarian, up to high level monk.
READY
The ready action lets you prepare to take an action later, after your turn is over but before your next one has begun. Readying is a standard action. It does not provoke an attack of opportunity (though the action that you ready might do so).Readying an Action: You can ready a standard action, a move action, or a free action.
Charging is a special full-round action that allows you to move up to twice your speed and attack during the action.