Castles & Crusades - Would you pay some XP to get extra-abilities?

Turanil

First Post
I am going for a houserule in my C&C game. That is:
-- I don't want to modify the classes although I do want to improve a couple of class abilities.
-- I want to let some players customize their characters if they want, but not require everybody to do it.
-- I don't want to customize my NPCs except in a few occasions.

So I am considering the introduction of something like feats-proficiencies, inspired by threads I have seen here, and existing 2e material, etc. My problem is this:

I believe it would be fair to have those who want to take some feat-proficiency pay an XP amount to get it (the maximum amount of feats-proficiencies one could get would be one per two levels). I was thinking either 10% of the total amount of XP required to get to the next level. (I mean: if a 6th level fighter wants to get one, he must pay 6800 XP for it, since 68,001 XP are required to get to the 7th level; then, to get another feat at 11th level, he would have to pay 100,000 XP since to reach 12th you need 1,000,001 XP).

What do you think about it? Is 10% okay, or should it be 20%?, and maybe having a maximum cost capped, say, at 50,000 XP?
 

log in or register to remove this ad

10% sounds very fair to me and I would even give 20%, especially if its a cool combat skill. I would look at the skills you want to give to the players to choose from and then assign 10% or 20% depending how valuable they are.
 

Have you seen the Sigil's "Buy The Numbers"? It's for 3.5, but you could probably adapt some of the concepts to C&C. It sounds exactly like what you're after.
 

der_kluge said:
Have you seen the Sigil's "Buy The Numbers"?
It may be interesting, but I am tired of buying PDFs... Thanks for the advice nonetheless, as I didn't know about it.
 
Last edited:

der_kluge said:
Have you seen the Sigil's "Buy The Numbers"? It's for 3.5, but you could probably adapt some of the concepts to C&C. It sounds exactly like what you're after.

Can I get a link to "Buy the Numbers"?

Fantasy Flight's "Path of" series for 3.0 had various schools you could train at (spending gold and XP) to gain bonuses to skills, feats, special abilities, etc. Bastion Press's Guildcraft had a similar system for members of organizations (spend XP/money to rise in rank, gain new bonuses). Both were great and didn't seem to unbalance my games.
 

Iron_Chef said:
Can I get a link to "Buy the Numbers"?

Fantasy Flight's "Path of" series for 3.0 had various schools you could train at (spending gold and XP) to gain bonuses to skills, feats, special abilities, etc. Bastion Press's Guildcraft had a similar system for members of organizations (spend XP/money to rise in rank, gain new bonuses). Both were great and didn't seem to unbalance my games.


It's $2.50. A great steal. It was nominated for an Ennie for crying out loud.
http://www.rpgnow.com/product_info.php?products_id=2909&
 

der_kluge said:
It's $2.50. A great steal. It was nominated for an Ennie for crying out loud.
http://www.rpgnow.com/product_info.php?products_id=2909&

Aw, man! It costs money? Forget it. I don't need to see it that badly, LOL. :lol:

...Or, maybe the temptation will grow too great and I'll end up buying it... I'm crazy that way! Why, I'm downright koo-koo bananas, I tell ya! :uhoh:

PS: Thanks for the link. I'll go check it out now. ;)

P.P.S.: Would this pdf have any useful applications outside of a D&D environment? Say, for Star Wars d20 or Conan? I don't really play D&D anymore. Prefer VP/WP, Armor as DR, escalating Defense bonuses instead of AC, and a grittier, less "video game" feel. ;)
 
Last edited:

Remove ads

Top