Turanil
First Post
I am going for a houserule in my C&C game. That is:
-- I don't want to modify the classes although I do want to improve a couple of class abilities.
-- I want to let some players customize their characters if they want, but not require everybody to do it.
-- I don't want to customize my NPCs except in a few occasions.
So I am considering the introduction of something like feats-proficiencies, inspired by threads I have seen here, and existing 2e material, etc. My problem is this:
I believe it would be fair to have those who want to take some feat-proficiency pay an XP amount to get it (the maximum amount of feats-proficiencies one could get would be one per two levels). I was thinking either 10% of the total amount of XP required to get to the next level. (I mean: if a 6th level fighter wants to get one, he must pay 6800 XP for it, since 68,001 XP are required to get to the 7th level; then, to get another feat at 11th level, he would have to pay 100,000 XP since to reach 12th you need 1,000,001 XP).
What do you think about it? Is 10% okay, or should it be 20%?, and maybe having a maximum cost capped, say, at 50,000 XP?
-- I don't want to modify the classes although I do want to improve a couple of class abilities.
-- I want to let some players customize their characters if they want, but not require everybody to do it.
-- I don't want to customize my NPCs except in a few occasions.
So I am considering the introduction of something like feats-proficiencies, inspired by threads I have seen here, and existing 2e material, etc. My problem is this:
I believe it would be fair to have those who want to take some feat-proficiency pay an XP amount to get it (the maximum amount of feats-proficiencies one could get would be one per two levels). I was thinking either 10% of the total amount of XP required to get to the next level. (I mean: if a 6th level fighter wants to get one, he must pay 6800 XP for it, since 68,001 XP are required to get to the 7th level; then, to get another feat at 11th level, he would have to pay 100,000 XP since to reach 12th you need 1,000,001 XP).
What do you think about it? Is 10% okay, or should it be 20%?, and maybe having a maximum cost capped, say, at 50,000 XP?
