CG vs. LE: Chaotic Good is Victorious!

Infiniti and Ugulu[sblock]I already assigned the knowledge skills in the 5:06 AM post. Spangler knows nothing about his next opponent.[/sblock]Next in round 393 for Chaotic Good is a very old chaos dragon (Draconomicon). I can already feel Lawful Evil's excitement.

Evilhalfling[sblock]The dragon recognizes his opponent as an overseer, a beholderkin aberration that is much more powerful, xenophobic, and paranoid than the standard beholder. The dragon knows its aberration traits, that it does not have the standard beholder's ability to fly, and that its thirteen eyes fire rays that duplicate the following spells or effects:

1. chain lightning
2. crushing despair
3. dominate person
4. greater dispel magic
5. hold monster
6. major creation
7. polar ray
8. spell immunity
9. spell turning
10. stunning
11. suggestion
12. telekinesis
13. temporal stasis[/sblock]Have at it, Chaotic Good.
 

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hmm a few leading questions
as What the Bleep!@# Do We Know - considers her options logically
[sblock]
do I know its HD? or my caster level?
the range of those eyebeams?
how many eyestalks I could control in a grapple?
[/sblock]
 

Answers for Evilhalfling[sblock]No
Yes, my caster level is 9.
No
No, but if you could control an eyestalk as with a pin, it could still target you.[/sblock]
 

What the Bleep!@# Do We Know
a huge dragon which has polished scales, that look like oil on water, or a soap bubble appearing as 10,000 reflections of reality.

anyway... Bleep appears at 85n25e, breathes a blast of fire - (or is it?) at Spengler before she dives for cover in the iron den.
 

Spangler cannot breathe and move into the iron den.

Round 393

As Bleep enters the arena, Spangler sends forth a ray at him, which hits (natural 20 touch). Bleep is unaffected (38 Fort save).

Bleep breathes out a line of sonic energy, which Spangler does not dodge (15 Ref save). Spangler takes 46 points of sonic damage, and has 101 HP remaining.

Bleep[sblock]You can use breath weapon next round.[/sblock]Spengler[sblock]Bleep is considered to be in front of you.[/sblock]
 

Mr. Nimble...er, Egon...er, Spengler, will blast away with Polar Ray + Stunning, then turn to his left and follow-up with chain lightning, hold monster, and temporal stasis.
 

Round 394

The polar ray misses (natural 1), but the other four rays hit (worst roll 16 touch). Bleep is not stunned (42 Fort save). He does not dodge the lightning (21 Ref save) and takes 55 points of electrical damage. He is not affected by the hold monster ray. Bleep is not in stasis (34 Fort save). Bleep has 380 HP remaining.
 

Bleep will breathe again - what appears at first to be a shocking bolt of electricity but which rapidly changes into something else.

She then flies to above the VZ

[sblock]
95n65e40z and ducks low, trying to stay out of sight
btw do I have 1 or 2 rounds of action after this, before forfeit?
[/sblock]
 

Bleep breathes a blast of cold, which Spengler cannot dodge (7 Ref save). He takes 50 and has 51 hp left.

Bleep:[sblock]You can breathe again next round. You need to land in the VZ by your turn in round 396.[/sblock]

Spengler starts round 395.
 


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