CG vs. LE: Chaotic Good is Victorious!


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For PJSlavner's use[sblock]hd 12d8+60 (114), int +3, spd 40 or 90 (good)
AC 26 (-1sz, +3 dx, +14 NAC) Bab/grapple +12/+23
Huge +1 holy spiked chain +19/14/9 (2d6+11+ 2d6 holy) or +18/+13/+8 (2d6 +10 & lightshard)
space reach 10/10(20' with chain) ; SA; Lightshard strike, Spell like abilities. SQ: alternate form, Protective Aura, DR 10/cold iron or evil, 10/cold or acid, immune to electric, petrification, Eladin sub-type. SR 30
sv +13 (+17 vs posion), ref +11, Will +11,
Str 24, dx 16, cn 20, int 16 ws 16 chr 22
Skills Concentraion +20, kn local +10, the planes+18, religion +11, spot +18 listen +18 sense motive +28
Fts: CE, Combat Reflexes, Consecrate spell like Ability, exotic weapon (spike chain) improved trip

Spell-Like Abilities: At will - aid, bless, bless weapon, detect poison, detect undead, greater dispel magic, divine favor, remove curse (DC 19), remove fear (DC 17), remove paralysis (DC 18).
3/day - break enchantment, holy smite (DC 20), restoration (DC 20)
1/day - cloak of chaos (DC 24), heal (DC 22)
Caster Level 12th - +10 sacred bonus on CL checks to dispel enchantments with greater dispel magic or break enchantment.

The following spell-like abilities are always active: blessed sight (120 ft range detect evil - no concentration required and immediately know location and strength), discern lies (DC 20), and see invisibility. Caster Level 14th.

Alternate Form (Su): Can shift between humanoid and cloud of light forms as a SA. Humanoid form: No slam attack, but can fly, use weapons, and use SLA's.
Cloud of Light form: Can fly, use slam attack, use SLA's, but no weapons.

Lightshard Strike (Su): Cloud of light form can slam for 2d6+10 damage. This slam is treated as ghost touch attack vs. incorporeal. It also acts as a greater dispel magic on the slammed opponent. Caster Level 12th

Enchantment Awareness (Su): Automatically aware of enchantments affecting creatures within 20 feet.

Protective Aura (Su): Free action, can surround itself with a 20 foot radius light. Double-strength magic circle vs. evil and a (normal) lesser globe of invulnerability. Caster Level 12th[/sblock]
Round 211 (cont'd)

Intimidating, Yoda is.

Not finished, Yoda's action is. Still concentrating, Yoda is.

Round 212

61 HP and 110N100E45Z, Pakin has and is at.

Yoda partially resists the magic (27 Will save), but still takes 10 points of damage. Yoda has 68 HP remaining.

Yoda successfully concentrates on his ability (29 Concentration check). A medium creature with scaly skin, pointed ears, a long tail, clawed limbs, and a snaky, disgusting beard appears at 110N100E and goes into a frenzy. It is wielding a massive saw-toothed glaive.

Yoda still has his turn.

Evilhalfling[sblock]Pakin knows nothing about your opponent. He recognizes the glaive-wielding thing that just appeared as a bearded devil (barbazu), a baatezu from Hell. He knows its outsider traits, its baatezu traits (immune to fire and poison, resistant to acid and cold, see in any sort of darkness, telepathy, and summoning), its glaive causes wounds that continue to bleed, and it has damage reduction that can be bypassed by good and silver weaponry.[/sblock]Ugulu[sblock]Yoda recognizes his opponent as a shiradi eladrin, a good outsider from Arboria. He knows its outsider traits, its eladrin traits (immunity to electricity and petrification, resistant to cold and fire, tongues), it has an alternate winged humanoid form, and it has very good spell resistance.[/sblock]
 
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Concentrate again, Yoda will. [sblock]Protection from Good.[/sblock]
ZZ1 (the bearded guy, with the glaive) steps to 110n110e and looks up at the light show.[sblock]Ready to attack sparkles if he comes into range.[/sblock]
 





ugulu said:
Can you squeeze and do a Bullrush? If so...the results will not be in doubt, given Yoda's powerful build.
I cannot find any reason that it is not possible, but I will impose a -4 penalty on the attempt. Yoda has a chance to win, but I would not bet too much on that happening.

Round 213

Pakin comes down to 110N105E5Z, provoking an AoO from ZZ1. ZZ1 (now completely in Pakin's aura) first takes his readied attack, and misses with both (best roll 27+2=29). Pakin then squeezes into 115N105E and tries to force his way into 115N110E. Yoda misses with AoO (rolled 17), then gets ejected from the arena (26-4 vs. 6 Strength check). The force, Yoda should have used.

Pakin is squeezing at 115N110E.

Next in round 213 for Lawful Evil is an aspect of Hextor (Miniatures Handbook). That sounds scary. Gansk, we will need an E-mail. Thank you.

ZZ1 will act after the aspect of Hextor.
 
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There is every possibility that an 'aspect' could, just could, get an attack roll - which would surpass general expectations. Actually connecting with the attack would be like winning a lottery.
 

Into the arena comes a 12 foot tall humanoid with gray skin, tusks, and six arms. Each arm brandishes a different weapon, and the thing's body is covered by iron scale mail decorated with numerous skulls. Chuckles, pretty sharp for a big lug, walks around the west of the combatants, then tries to Bull Rush Pakin out of the arena, having to sqeeze himself to make the attempt.

ZZ1 will full attack with his Glaive.
 

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