For PJSlavner's use[sblock]hd 12d8+60 (114), int +3, spd 40 or 90 (good)
AC 26 (-1sz, +3 dx, +14 NAC) Bab/grapple +12/+23
Huge +1 holy spiked chain +19/14/9 (2d6+11+ 2d6 holy) or +18/+13/+8 (2d6 +10 & lightshard)
space reach 10/10(20' with chain) ; SA; Lightshard strike, Spell like abilities. SQ: alternate form, Protective Aura, DR 10/cold iron or evil, 10/cold or acid, immune to electric, petrification, Eladin sub-type. SR 30
sv +13 (+17 vs posion), ref +11, Will +11,
Str 24, dx 16, cn 20, int 16 ws 16 chr 22
Skills Concentraion +20, kn local +10, the planes+18, religion +11, spot +18 listen +18 sense motive +28
Fts: CE, Combat Reflexes, Consecrate spell like Ability, exotic weapon (spike chain) improved trip
Spell-Like Abilities: At will - aid, bless, bless weapon, detect poison, detect undead, greater dispel magic, divine favor, remove curse (DC 19), remove fear (DC 17), remove paralysis (DC 18).
3/day - break enchantment, holy smite (DC 20), restoration (DC 20)
1/day - cloak of chaos (DC 24), heal (DC 22)
Caster Level 12th - +10 sacred bonus on CL checks to dispel enchantments with greater dispel magic or break enchantment.
The following spell-like abilities are always active: blessed sight (120 ft range detect evil - no concentration required and immediately know location and strength), discern lies (DC 20), and see invisibility. Caster Level 14th.
Alternate Form (Su): Can shift between humanoid and cloud of light forms as a SA. Humanoid form: No slam attack, but can fly, use weapons, and use SLA's.
Cloud of Light form: Can fly, use slam attack, use SLA's, but no weapons.
Lightshard Strike (Su): Cloud of light form can slam for 2d6+10 damage. This slam is treated as ghost touch attack vs. incorporeal. It also acts as a greater dispel magic on the slammed opponent. Caster Level 12th
Enchantment Awareness (Su): Automatically aware of enchantments affecting creatures within 20 feet.
Protective Aura (Su): Free action, can surround itself with a 20 foot radius light. Double-strength magic circle vs. evil and a (normal) lesser globe of invulnerability. Caster Level 12th[/sblock]
Round 211 (cont'd)
Intimidating, Yoda is.
Not finished, Yoda's action is. Still concentrating, Yoda is.
Round 212
61 HP and 110N100E45Z, Pakin has and is at.
Yoda partially resists the magic (27 Will save), but still takes 10 points of damage. Yoda has 68 HP remaining.
Yoda successfully concentrates on his ability (29 Concentration check). A medium creature with scaly skin, pointed ears, a long tail, clawed limbs, and a snaky, disgusting beard appears at 110N100E and goes into a frenzy. It is wielding a massive saw-toothed glaive.
Yoda still has his turn.
Evilhalfling[sblock]Pakin knows nothing about your opponent. He recognizes the glaive-wielding thing that just appeared as a bearded devil (barbazu), a baatezu from Hell. He knows its outsider traits, its baatezu traits (immune to fire and poison, resistant to acid and cold, see in any sort of darkness, telepathy, and summoning), its glaive causes wounds that continue to bleed, and it has damage reduction that can be bypassed by good and silver weaponry.[/sblock]Ugulu[sblock]Yoda recognizes his opponent as a shiradi eladrin, a good outsider from Arboria. He knows its outsider traits, its eladrin traits (immunity to electricity and petrification, resistant to cold and fire, tongues), it has an alternate winged humanoid form, and it has very good spell resistance.[/sblock]